this post was submitted on 14 Aug 2023
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I've been playing Baldur's Gate...2. I just beat Baldur's Gate 1 and moved right on to 2. Immediately there was a major noticeable change in the scenario design in a very good way when I got to BG2. Dungeons are now puzzles to be solved rather than just marching through mobs of enemies. Chapter 2 lets you go nuts and achieve an explicit objective by any means you like, and it makes at least three of those options pretty obvious. I'm now in Chapter 3 and hope to have finished the game and moved on to BG3 before the PS5 port of BG3 comes out. I'm really enjoying it overall, but sometimes, even on easy mode, it just feels like bullshit. I just took on a boss of a dungeon who was impervious to basically everything I could throw at him, and I just had to reload a previous save and try different spells until I could finally break through his defenses, which I don't think is the greatest game design in the world, given that there was no foreshadowing that I should be prepared for that. Likewise, in that same dungeon, there were vampires and wraiths that can energy drain me and de-level my characters; there's one specific way out of this situation as well, and I once again had to reload an earlier save and just have those spells ready to go to solve that problem after knowing via save scumming what's around the corner. Not only that, but a negative for this game compared to its predecessor is that it respawns enemies in dungeons. So when your only option for forward progress is to rest so that you can equip or cast absolutely critically necessary spells and then you get bombarded by another mob of enemies, it can be super tedious.