this post was submitted on 12 Aug 2023
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Gaming
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The saddest one to fall was definitely BioWare. Larian stands on the shoulders of a giant but that giant is currently a shell of its former self.
For all it's flaws, Mass Effect Andromeda was beautiful (if you ignore character models and focus on scenery). It's story was weak, but the gameplay compelling. It's actually disappointing it was so badly received, because in many ways it was quite a good game. There was a feel of BioWare returning to the style of the original Mass Effect, but we'll probably see less of that considering how badly it was received.
How exactly is a game with by your own admission weak character and story writing a return to form? BioWare's killer advantage for a long time was their excellent character and story development.
Even though it was developed by a different team, they did capture the general charm IMO. The story and characters aren't terrible, some of it I really loved. Like Inquisition and Anthem, it was primarily let down by a lot of management and studio culture issues which have been made very public.
In my view, Dreadwolf is their opportunity to show if they've managed to overcome those callenges or has sucumbed to them forever. I am made hopeful by what appears to have been a well-scoped and managed project in the Mass Effect Legendary Edition.