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submitted 10 months ago by stopthatgirl7@kbin.social to c/gaming@beehaw.org

While Baldur's Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

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[-] soulsource@discuss.tchncs.de 12 points 10 months ago

As a gamedev: Early Access was useful for devs, back when it was real Early Access. Think: Kerbal Space Program (the first, not the second).

Nowadays it's mostly a marketing tool, that allows to generate the hype for launch twice... Publishers and players expect "Early Access" games to be feature complete and polished before the "Early Access" launch...

[-] Nalivai@discuss.tchncs.de 17 points 10 months ago

And again, Larian Studios used EA as intended, which allowed them to publish a good, polished game.

[-] stopthatgirl7@kbin.social 7 points 10 months ago

As did Supergiant, with Hades. When Early Access is used properly, it can help make a great game.

[-] Maultasche@feddit.de 5 points 10 months ago

I liked what Daemon X Machina did, where they released a demo, sent out questionnaires to everyone who downloaded it, published a video about the results save how they were planning to act on it, and a few months later released a new demo with a new questionnaire.

[-] soulsource@discuss.tchncs.de 4 points 10 months ago

Yep, that's probably the most helpful thing for devs. This sadly often conflicts with publishers' announcement schedules. There are, however, companies that do NDA-protected play-tests, where you get the same kind of information, without publicly announcing the game.

[-] Appoxo@lemmy.dbzer0.com 3 points 10 months ago

Ubisoft did (does?) it to a degree with their Rainbow 6 TTS (beta) servers to test the sandbox and did so for a few technical alpha/beta releases acting as selected pewviews to see how the game is received and where bugs are.

this post was submitted on 11 Aug 2023
410 points (100.0% liked)

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