this post was submitted on 09 May 2024
157 points (93.9% liked)
Games
31391 readers
2865 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So basically the single player offline game made bank, but they keep pushing this live service crap thinking it's going to be the next GTA online and not what 90% of the live service crap ends up being.
You miss 100% of the shots you don't take. One in ten isn't bad odds.
Alana Pierce has a great take on this. Her pount is that all games are a risk, but live service has a chance at infinite upside.
Suits dont give a shit about anything but risk/reward, so live service always seems like the right choice to them, even if 99% of them bomb.
This is a very good point. It also shows the delusion of the executives, thinking that their next shitty looter shooter will become the new Fortnite, not understanding the oversaturation of the market. People have limited hours to play per day, the only way they can play your game is if they stop playing something else.
That's the thought process, and it's also what's going to bring a lot of these companies down. Their shitty game isn't going to beat the odds when all the other shitty games are also being pushed. Their chance of success and potential return figures are likely off by a large margin.
Edit: For example, Overwatch, which has actually hit the mainstream and has a fairly large player base, I think still isn't profitable.
I think it was profitable, at one point, up until the bait and switch that was Overwatch 2.
Yeah, I think the first few years were profitable (excluding Overwatch League), but OW2 for sure hasn't been. I don't think OW1 was by the end either.
They had no way to make more money and it was a one time purchase. The switch to OW2 sucks, and it was exploitative as fuck and full of lies, but they did need some form of continuous revenue stream. It just wasn't the greedy way they went about it, pushing everyone away.
If it costs 200 million to take a shot, maybe it isn't great odds.
If you've got a market cap of three trillion and the investors expect three trillion plus one next quarter, can you afford to risk it?