this post was submitted on 09 May 2024
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[–] mosiacmango@lemm.ee 17 points 3 months ago* (last edited 3 months ago) (2 children)

Alana Pierce has a great take on this. Her pount is that all games are a risk, but live service has a chance at infinite upside.

Suits dont give a shit about anything but risk/reward, so live service always seems like the right choice to them, even if 99% of them bomb.

[–] slaacaa@lemmy.world 7 points 3 months ago

This is a very good point. It also shows the delusion of the executives, thinking that their next shitty looter shooter will become the new Fortnite, not understanding the oversaturation of the market. People have limited hours to play per day, the only way they can play your game is if they stop playing something else.

[–] Cethin@lemmy.zip 2 points 3 months ago* (last edited 3 months ago) (1 children)

That's the thought process, and it's also what's going to bring a lot of these companies down. Their shitty game isn't going to beat the odds when all the other shitty games are also being pushed. Their chance of success and potential return figures are likely off by a large margin.

Edit: For example, Overwatch, which has actually hit the mainstream and has a fairly large player base, I think still isn't profitable.

[–] skulblaka@startrek.website 1 points 3 months ago (1 children)

I think it was profitable, at one point, up until the bait and switch that was Overwatch 2.

[–] Cethin@lemmy.zip 1 points 3 months ago* (last edited 3 months ago)

Yeah, I think the first few years were profitable (excluding Overwatch League), but OW2 for sure hasn't been. I don't think OW1 was by the end either.

They had no way to make more money and it was a one time purchase. The switch to OW2 sucks, and it was exploitative as fuck and full of lies, but they did need some form of continuous revenue stream. It just wasn't the greedy way they went about it, pushing everyone away.