this post was submitted on 31 Mar 2024
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From my experience, companies would rather just pay for a commercial license. Anything abnormal gets trashed and banned in my company.
I think it's more easy to understand "pay exactly this amount to use commercially" than the legal and accounting teams trying to work out how much to pay when you say 1% of their revenue to FOSS software. You can always donate the profits anyway
App stores and game engines are examples where you are paying a percentage of revenue. Not that it makes this scenario make any more sense, but there are models out there that operate this way. However, in both you are working in pretty locked down environments.
Just a remark about "can donate profit anyway" which I understand for corporations doesnt apply to public and semi-public services (ofcourse).
Which often happens to be a target group that is well aware of public values etc and the notion of community-culture among each other. Often other libraries or other schools for example treat each other as collegues etc.
BUT those type of organisations arnt allowed to donate (Giving away taxmoney) AND often cant allocate developer time (because there arent any within those organizations).
Here (NL in EU) we depend on the same FOSS as everyone else, but cant donate. We do must look for other ways to contribute tho.
Yeah, I get that. Its a tough topic, especially with many folks not trying to understand the point I was trying to make and trying to shut me down instead.
Dual license is probably the way to go then. Have a nice day and thanks for elaborating.