this post was submitted on 03 Jan 2024
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Patient Gamers

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Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.

I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

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[–] timo_timboo_@lemmy.world 37 points 11 months ago (5 children)

Pokémon, actually. Just a month ago I wanted to play Soul Silver. But man, it is tedious. There's so much slow dialog, long animations, and little inconveniences everywhere (even in the menus). And I feel like you also have to grind to progress, which I absolutely hate in games (but maybe I also just didn't play well enough, whatever). So yeah, quite disappointed with it since I remember the 3DS games being quite fun.

[–] aliceblossom@lemmy.world 27 points 11 months ago (1 children)

I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it's especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.

Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don't care or notice.

[–] limeaide@lemmy.ml 8 points 11 months ago (2 children)

I was just thinking this exact same thing... but about Red Dead Redemption 2. I had to stop playing it because it had no respect for my time.

I'm used to driving to places to start a mission like in all the other GTA games, but in RDR2, it would be about 10 minutes of riding a horse before the real mission started.

The animations take way too long sometimes, and cutscenes and a lot of dialogue are unnecessary and feel like padding. Those 1-2 second animations add up when it's a 50+hr game

[–] howrar@lemmy.ca 12 points 11 months ago (1 children)

I really enjoyed those tbh. One of my favourite things to do in RDR2 is just riding around and enjoying the scenery, or chilling in Saint-Denis at night time. Gaming time is chill time. There's no rush to finish a story.

[–] PM_Your_Nudes_Please@lemmy.world 3 points 11 months ago

Yeah, I was going to say the same. RDR2 is one of those weird games where I’m okay with wasting time. Because the entire game is so fucking scenic that I can just wander around doing whatever catches my eye. The mission pacing in the beginning of the game could benefit from some tweaking, (the snowy sections are just so slow,) but the rest of the game feels like a nice scenic drive; Even if you have an eventual destination, you’re just enjoying the journey.

[–] stardust@lemmy.ca 4 points 11 months ago

I was very disappointed that one of the animations they didn't bother with was shaving and hair cuts. I wanted to see that.

[–] ryathal@sh.itjust.works 19 points 11 months ago (2 children)

Pokemon is better with game shark style cheats. It's way more fun to have the option to get 100x more xp, and force Pokemon to appear rather than grind a 1% appearance rate. Pokémon even made TMs reusable eventually, but you need cheats for that in the early games.

[–] Rai@lemmy.dbzer0.com 15 points 11 months ago

Or just a speedup button! Red and Blue are some of my favorite games ever, but I haven’t played them without a speedup button in like 20 years.

[–] timo_timboo_@lemmy.world 3 points 11 months ago

Hm I'll think about it. Seems like this is really the way to go. I was playing on a modded DSi though, so I will probably have to switch to an emulator to use these kinds of cheats. Still, sounds like a good idea.

[–] TomAwsm@lemmy.world 9 points 11 months ago (2 children)

Check out the myriad of rom hacks out there. So many of them improve on the original games in virtually any way you can think of.

pokeharbor.com

[–] benni@lemmy.world 4 points 11 months ago

This is the way. I stopped playing the originals after X/Y, but some ROM hacks and fan games are so much fun.

[–] timo_timboo_@lemmy.world 3 points 11 months ago

I was thinking about that. Thank you for the suggestion and also the link :)

[–] Laticauda@lemmy.ca 4 points 11 months ago (2 children)

You can change options to remove animations and speed up dialogue.

[–] otp@sh.itjust.works 6 points 11 months ago (2 children)

Also, switch from "Shift" to "Set".

Shift is little kids' mode. Set is normal mode. Too bad it's set to easy by default

[–] Laticauda@lemmy.ca 6 points 11 months ago (1 children)

Although the original commenter's mileage may vary considering they complained about too much grinding, so I don't think their issue is with the game being too easy.

[–] otp@sh.itjust.works 2 points 11 months ago

Fair point, but this forces the player to get better! Haha

[–] timo_timboo_@lemmy.world 2 points 11 months ago (2 children)

I always thought about the differences of these 2 modes, but never tried it out. What exactly does it change?

[–] Saint_Bandit@lemmy.ca 7 points 11 months ago (1 children)

You know how in default when you are in a battle and knock out an opponent's pokemon, it tells you what they're going to put out next and asks you if you'd like to switch pokemon? That's 'switch' mode, in 'set' mode you aren't asked that and have to use a turn to switch pokemon if you're at a type disadvantage, meaning they get a turn of damage or set up. Really makes you think about strategy a lot more, and is integral to challenge runs like nuzlockes.

[–] timo_timboo_@lemmy.world 3 points 11 months ago

Oh I see, thank you.

[–] Snarwin@kbin.social 3 points 11 months ago (1 children)

In "set" mode, the game doesn't ask you if you want to switch every time an opposing trainer sends out a new pokemon.

[–] timo_timboo_@lemmy.world 2 points 11 months ago

Alright, thanks for the info.

[–] timo_timboo_@lemmy.world 3 points 11 months ago

Trust me, first things I do in Pokémon games. Didn't help.