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submitted 6 months ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] djsoren19@yiffit.net 30 points 6 months ago* (last edited 6 months ago)

No, not even remotely. The biggest game of the year was an antiquated cRPG, followed by a bunch of sequels and remakes. The industry as a whole has been rocked with scandal after scandal, with the most recent being the large, widespread Christmas layoffs. Innovative gameplay is now something that completely eludes AAA studios, who only seem to know how to regurgitate trends popularized by better games.

2023 was another shite year for gaming, and rewarding it with brain-dead articles like this is why 2024 probably won't be any better.

[-] ampersandrew@kbin.social 30 points 6 months ago

"Antiquated" is certainly not a word I've heard anyone describe BG3 with until now. Personally, this is the first year in a long time that AAA has spoken to me, because they haven't been catering to me much for the past number of years.

[-] djsoren19@yiffit.net 8 points 6 months ago

I mean, Larian isn't even a AAA studio. They're still technically an independent studio, though with the success and polish of Divinity I think most would have considered them AA even before BG:3. Also you'd need a lot of evidence to convince me that any cRPG isn't a product of antiquated design, there's a reason the genre completely died off. From my experience playing it, even Larian couldn't figure out how to make combat with 20+ enemies feel fun, a problem nearly every cRPG has had for years.

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this post was submitted on 22 Dec 2023
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