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The Last of Us Online is Dead (www.naughtydog.com)
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[-] kingaloo@lemmy.world 7 points 6 months ago

Aka- layoffs happened/are happening.

[-] caut_R@lemmy.world 12 points 6 months ago

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

[-] schmidtster@lemmy.world 11 points 6 months ago

No one asked for live service and I don’t think they mentioned it until now themselves.

If it was as good as they thought it was, they would make it work, sans live service.

[-] johntash@eviltoast.org 14 points 6 months ago

So many good multiplayer games weren't live service games and did just fine

[-] schmidtster@lemmy.world 5 points 6 months ago* (last edited 6 months ago)

Works better from a marketing and PR angle to spin it that it will be soo good that we need to focus everything on it vs. it’s gonna crash and burn like the first so let’s cut the losses now.

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this post was submitted on 15 Dec 2023
117 points (94.0% liked)

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