this post was submitted on 13 Dec 2023
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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[–] joneskind@lemmy.world 103 points 6 months ago (2 children)

Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…

What’s your message here Timmy huh?

“Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”

What a fraud…

[–] DeathsEmbrace@lemmy.ml 28 points 6 months ago (1 children)

Every engine in this generation has the ability to do multibuilds. The networking and security will be the only thing other than that. This is Unreal Engines official Linux documentation so it's all bullshit. https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/GettingStarted/

[–] woelkchen@lemmy.world 6 points 6 months ago

A good amount of Hollywood film production uses Unreal Engine these days and the same companies let Linux servers render the results.

[–] neveraskedforthis@lemmy.world 19 points 6 months ago

They literally just need to enable it in the dev page of EAC and Proton handles the reat.