this post was submitted on 26 Nov 2023
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[–] ouRKaoS@lemmy.today 13 points 7 months ago (2 children)

my final battles will not use mechanics the players aren't familiar with

This seems kinda boring.

I pretty much expect a big bad to pull some off the wall crap I'm not expecting, otherwise what makes them big & bad?

The morale shattering of getting a revival countered would make the party come up with something new, instead of trying their same formula over & over. Remember the magic mcguffin they've been saving for a 'situation'? This is exactly the time to break out the one-shot items!

[–] sbv@sh.itjust.works 5 points 7 months ago

There's still going to be all the standard lair actions, legendary actions, etc.

[–] agamemnonymous@sh.itjust.works 1 points 7 months ago

I think the best is when you're exposed to mechanics one at a time, acolytes with one aspect of the BBEG's power, some creature with another, a foot soldier with a surprisingly formidable weapon, etc. Then, the finale combines them all. That way the experience is novel and challenging, but the players aren't blindsided when it matters.