raydenuni

joined 1 year ago
[–] raydenuni@lemmy.sdf.org 2 points 9 months ago* (last edited 9 months ago) (3 children)

Did you play it? I'm not really sure how their monetization worked exactly as it never intruded on my experience. Still, it's nice they're dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn't play that until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.

[–] raydenuni@lemmy.sdf.org 5 points 9 months ago* (last edited 9 months ago)

Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game's not ugly, but it's not pretty enough to sell skins in my opinion.

If anyone's curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can't think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it's progressing beautifully in early access with some excellent redesigns on various systems and new classes.

[–] raydenuni@lemmy.sdf.org 3 points 1 year ago

It was in style giant charity bundle. The game is fun for a single party through I think.

[–] raydenuni@lemmy.sdf.org 3 points 1 year ago (2 children)

Is it that different than adding expansions? The only difference is they aren't charging current owners for all the new content.

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