propitiouspanda

joined 1 week ago
[–] propitiouspanda@lemmy.cafe 1 points 3 days ago (1 children)

How come the issue doesn't exist in Dark Souls 3 and Elden Ring?

[–] propitiouspanda@lemmy.cafe -1 points 3 days ago

"It's simple" didn't imply usage of game engine nor time.

I also never said simple. I said easy.

I challenged you by trying it yourself to see how easy it is. Have you tried doing it yourself? I'd wager not, and probably win said wager.

Here's a 5 minute tutorial in how to do it in Godot to get you started: https://www.youtube.com/watch?v=GURxA8MvkkM

Now, reply to me with further excuses for why it's "too hard."

[–] propitiouspanda@lemmy.cafe -1 points 3 days ago (2 children)

Where is it mentioned that is that task?

Also, where are you getting 3 minutes from?

[–] propitiouspanda@lemmy.cafe -1 points 3 days ago* (last edited 3 days ago) (4 children)

Why are you mentioning the Quake 3 engine?

[–] propitiouspanda@lemmy.cafe -3 points 3 days ago* (last edited 3 days ago) (6 children)

Already done.

Soft-body physics aren't hard.

In fact, I challenge you to do it yourself so you can see exactly how easy it is.

[–] propitiouspanda@lemmy.cafe 1 points 3 days ago

I mean, if it doesn't then it's just adding to the model.

Django from Boktai had a scarf. I doubt it was difficult to add.

Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.

[–] propitiouspanda@lemmy.cafe 0 points 3 days ago (14 children)

or you’re asking me to implement an accessory-anchor system all for the sake of a scarf

It... shouldn't be that difficult?

It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.

[–] propitiouspanda@lemmy.cafe 1 points 3 days ago

The entire game is mirrored.

[–] propitiouspanda@lemmy.cafe 4 points 3 days ago (2 children)

Legend of Zelda did it well.

Honestly, I think a major issue with doors is that they just slow down gameplay.

It's like coming across a ladder only every building has one.

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