or you’re asking me to implement an accessory-anchor system all for the sake of a scarf
It... shouldn't be that difficult?
It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.
or you’re asking me to implement an accessory-anchor system all for the sake of a scarf
It... shouldn't be that difficult?
It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.
The entire game is mirrored.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It's like coming across a ladder only every building has one.
You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.
Supporting multiple platforms is a job for the engine developers.
Are you talking from experience?
I completely agree.
I do not reward or support incompetence when the party in question is demanding my money for their product.
Seriously. I'm getting into game development and it's eye-opening how many difficulties are really skill-issues among nincompoops.
Mad respect to the devs of the past. They're the real heroes and we have relatively fewer of them around these days.
This is a terrible trend and we should stop supporting it.
Compatibility layers should be for games that are already made and not receiving any updates.
Everything else should be encouraged to support Linux natively.
Stop lowering your standards to avoid conflict.
That's not the point.
Lawbreakers was made by Boss Key studios, headed by Cliff Blezsinski who was the guy behind Gears of War.
You may be thinking of Battleborn, which was made by Gearbox.
I think they're pretty terrible.
I've tried multiple times to get in to them and I've come to the conclusion they're just for a gamer with lower standards than me.
This is also based off of the games that I see borderlands fans like that I think suck ass.
Done.