[-] narc0tic_bird@lemm.ee 2 points 5 days ago

They don't owe you anything in a sense that you don't have to purchase their product, that is correct.

Also yeah, the idea of cheating didn't even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don't think From Software's games do. It's probably still trivial to cheat on the PC version, but on console, it might not be feasible.

I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.

It's still a very valid complaint that difficulty levels aren't a thing. It wouldn't change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.

[-] narc0tic_bird@lemm.ee 5 points 5 days ago

Most rhythm games have different difficulties. Last time I checked Guitar Hero had 3 or 4 difficulties for every single song, osu! has a shitton of maps with many songs being available in multiple difficulties, and Beat Saber has what, like 5 difficulty levels?

I wouldn't really see myself enjoying rhythm games if I was deaf (as the music is a big part of it), but if you can make the game more accessible to someone who still enjoys the gameplay, then honestly, why not?

[-] narc0tic_bird@lemm.ee 3 points 5 days ago

Porting games to a different architecture is normally quite a bit more involved than just recompiling them, especially when architecture-agnostic code wasn't a design goal of the original game code. No, Valve couldn't release all their games natively running on ARM tomorrow, the process would take more time.

But even if Valve were to recompile all their games for ARM, many other studios wouldn't just because a few gaming handhelds would benefit from it. The market share of these devices wouldn't be big enough to justify the cost. Very few of the games that run on Steam Deck are actually native Linux versions, studios just rarely bother porting their games over.

I'm not saying ARM chips can't be faster or otherwise better (more efficient) at running games, but it just doesn't make sense to release an ARM-based handheld intended for "PC" gaming in the current landscape of games.

Apple can comparatively easily force an architecture transition because they control fhe software and hardware. If Apple decides to only sell RISC-V based Macs tomorrow and abandon ARM, developers for the platform would have to release RISC-V builds of their software because at some point nobody could run their software natively anymore because current Macs would be replaced by RISC-V Macs as time passed by. Valve does not control the full hard- and software stack of the PC market so they'd have a very hard time to try and force such a move. If Valve released an ARM-based gaming handheld, other manufacturers would still continue offering x86-based handhelds with newer and newer CPUs (new x86 hardware is still being developed for the foreseeable future) and instead of Valve forcing developers to port their games to native ARM, they'd probably lose market share to these other handhelds as people would naturally buy the device that runs current games best right now.

In a "perfect world" where all games would natively support ARM right now an ARM-based handheld for PC gaming could obviously work. That simply isn't the world we live in right now though. Sure we could ramble on about "if this and that", it's just not the reality.

[-] narc0tic_bird@lemm.ee 0 points 5 days ago

As you said yourself, it's not the same thing. Proton can occasionally beat Windows because Vulkan might be more efficient doing certain things compared to DirectX (same with other APIs getting translated to other API calls). This is all way more abstract compared to CPU instruction sets.

If Qualcomm actually managed to somehow accurately (!) run x86 code faster on their ARM hardware compared to native x86 CPUs on the same process node and around the same release date, it would mean they are insanely far ahead (or, depending on how you look at it, Intel/AMD insanely far behind).

And as I said, any efficiency gains in idle won't matter for gaming scenarios, as neither the CPU nor the GPU idle at any point during gameplay.

With all that being said: I think Qualcomm did a great job and ARM on laptops (outside of Apple) might finally be here to stay. But they won't replace x86 laptops anytime soon, and it'll take even longer to make a dent in the PC gaming market because DIY suddenly becomes very relevant. So I don't think ("PC") gaming handhelds should move to ARM anytime soon.

[-] narc0tic_bird@lemm.ee 3 points 5 days ago

No, that's not at all what I said. Translating between CPU architectures and translating API calls isn't even close to the same thing.

[-] narc0tic_bird@lemm.ee 8 points 5 days ago* (last edited 5 days ago)

I wouldn't be so sure. I feel like many people would not buy another MacBook if it were to feel a lot slower after just a few years.

This feels like short term gains vs. long term reputation.

[-] narc0tic_bird@lemm.ee 6 points 6 days ago

If both AMD/Intel and Qualcomm do a good job with their core design and the same process node is used, I don't see how a translation layer can be any faster than a CPU natively supporting the architecture. Any efficiency advantages ARM supposedly has over x86 architecturally will vanish in such a scenario.

I actually think the efficiency of these new Snapdragon chips is a bit overhyped, especially under sustained load scenarios (like gaming). Efficiency cores won't do much for gaming, and their iGPU doesn't seem like anything special.

We need a lot more testing with proper test setups. Currently, reviewers mostly test these chips and compare them against other chips in completely different devices with a different thermal solution and at different levels of power draw (TDP won't help you much as it basically never matches actual power draw). Keep in mind the Snapdragon X Elite can be configured for up to "80W TDP".

Burst performance from a Cinebench run doesn't tell the real story and comparing runtimes for watching YouTube videos on supposedly similar laptops doesn't even come close to representing battery life in a gaming scenario.

Give it a few years/generations and then maybe, but currently I'm pretty sure the 7840U comfortably stomps the X Elite in gaming scenarios with both being configured to a similar level of actual power draw. And the 7840U/8840U is AMD's outgoing generation, their new (horribly named) chips should improve performance/watt by quite a bit.

[-] narc0tic_bird@lemm.ee 133 points 1 month ago

I actually get Prime TV series from the high seas even though I'm subscribed to Prime. It's simply better UX this way.

[-] narc0tic_bird@lemm.ee 168 points 2 months ago

archive.org is cool and all, but a centralized service will never be a reliable way to truly archive something.

[-] narc0tic_bird@lemm.ee 132 points 4 months ago

I always find it interesting how many people are welcoming kernel-level anti-cheat software. I dislike cheaters as well, but granting a part of a game essentially full access to my system isn't worth it at all in my opinion.

Also, I didn't even realize that people commonly play this game on a public server. I thought this was more like a co-op experience on a private server/invite basis, or solo.

[-] narc0tic_bird@lemm.ee 309 points 8 months ago

Their detection script is probably trying so hard that it hits false positives.

Ironically, with an up-to-date uBlock Origin, you wouldn't see this popup.

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narc0tic_bird

joined 1 year ago