million

joined 1 year ago
[–] million@lemmy.world 15 points 1 month ago (3 children)

It was more that older batteries can't handle the power draw, so they would shut down if the power draw spiked by an expensive operation.

It was a really bad user experience so Apple throttled so phones wouldn't crash.

[–] million@lemmy.world 34 points 1 month ago* (last edited 1 month ago) (3 children)

Good quote. Here is more of it for context:

Fable was profitable - "highly profitable", Lionhead's Simon Carter told Eurogamer - but in a now too-familiar story, it and its genre was seen by Microsoft as just not profitable enough. "That category is not the biggest category on the planet," said Robbie Bach, who was the President of Entertainment & Devices Division at Microsoft before Don Mattrick assumed the role. "It's not soccer. It's not American Football. It's not a first-person shooter sized category. So at a commercial level, I would say it was successful, but not wildly so."

Wildly successful was what Microsoft was after. A pitch for Fable 4 was rejected. "It was like, you've reached your cap of players for RPG on Xbox and you need to find a way to double that, and you're not going to do it with RPG," Fable's art director John McCormack told Eurogamer at the time. "I thought, yes we can. I said, look, just give us four years, proper finance, give us the chance Mass Effect has, Skyrim has, the games at the time. They're getting four years and a lot of budget. Give us that, and we'll give you something that'll get you your players. Nah, you've had three shots and you've only tripled the money. It's not good enough. Fuck off. That's what I was annoyed about." (Worth noting: Skyrim went on to sell 63m copies, as of June 2023, The Witcher 3 over 50m.)

[–] million@lemmy.world 5 points 1 month ago

https://blog.codinghorror.com/are-you-a-digital-sharecropper/

Interesting article from on of the co-founders of StackOverflow.

[–] million@lemmy.world 1 points 2 months ago

It really depends on your threat model. It’s not a one size fits all thing.

For instance in some threat models you shouldn't have TOTP auth and passwords on the same device, let alone the same app, but the vast majority of people are not going to carry two devices because of how inconvenient it is.

[–] million@lemmy.world 1 points 2 months ago

This even works with some apps that hide the standard part - like Symantec VIP - it’s possible to extract what they are doing and use a standard TOTP app instead of VIP.

[–] million@lemmy.world 7 points 2 months ago* (last edited 2 months ago) (2 children)

I read the original mastodon post by the developer of run0 and I am still don’t understand what the problem with SUID is.

Whats an example of an attack that would work with sudo and doas (which also uses SUID) and not on run0?

[–] million@lemmy.world 1 points 2 months ago* (last edited 2 months ago) (1 children)

CPU: AMD Ryzen 7 7800X3D 8-Core Processor

GPU: AMD Radeon RX 7900 XTX

[–] million@lemmy.world 2 points 2 months ago (3 children)

Got it working, this was totally it.

I tried a few wine configuration options, MESA_VK_DEVICE_SELECT and DRI_PRIME but to no avail.

I ended up just disabling my integrated GPU in my bios and it worked fine.

[–] million@lemmy.world 1 points 2 months ago* (last edited 2 months ago) (4 children)

I am starting to get convinced that the game is trying to use my integrated graphics vs my discrete GPU.

No idea how to fix that as I specified in Lutris that it should be using my discrete GPU.

[–] million@lemmy.world 1 points 2 months ago (1 children)

Flatpaks have been updated.

OpenSUSE Tumbleweed.

wine-ge-8-26-x86_64

Not sure what caffe is? Is that a runner?

21
submitted 2 months ago* (last edited 2 months ago) by million@lemmy.world to c/linux_gaming@lemmy.world
 

Hey Folks,

I had Diablo 4, the Battle.net version, running perfectly fine under Lutris Flatpak. Then randomly one day it just stopped working, I didn't download a new version of the wine runner I was using, I didn't make any configuration changes it just broke. Specifically it boots, the screen goes grey for a few seconds, and then it loads up super slowly, like 1 fps and makes the game interface and Plasma becomes unusable, so I have to drop to a TTY to kill the process. Nothing really interesting is show if I select "show logs" in Lutris.

I was thinking some Flatpak Lutris update broke it, so I tried to install the game using Bottles, also a Flatpak, but ended up with exact same problem. Now I am thinking this may be a Mesa problem since that is a dependency both of these Flatpaks share. I am using the same Wine GE version on both, but it's a version from February and it worked just fine a few weeks ago.

Any recommendations on what I could do or what I could look at to debug further?

[–] million@lemmy.world 2 points 2 months ago

The Flatpak version works really well once you figure out what permissions to set.

[–] million@lemmy.world 1 points 3 months ago

Two libraries sound good, but I heard the Steam Flatpak has issues with libraries on multiple drives. Haven't had a chance to try it myself.

 

I have 2 drives in my machine. Linux right now is installed on 1/4 of the first drive and I am going to start moving parts of my 2nd drive, which is just games on Windows, to a 1/2 combo of NTFS and BTRFS. Essentially giving Linux more space as it replaces Windows as my gaming daily driver. With the eventual plan to move that entire 2nd drive over to BTRFS, and allow Windows to have 3/4 of the 1st drive for games that only run under it.

Curious how folks have set this up. Currently I have Steam, Heroic and Lutris installing to ~/Games. So it may make sense to mount my new drive there, but I am not sure that in home folder mounts make sense. I also realize I could potentially use BTRFS to make it look like my space is all one mount point vs multiple, but given the complexity of that filesystem I am worried there is a downside I am not aware of.

Any suggestions? What has worked for you for your setup?

 

I am using the Steam Flatpak on OpenSuse Tumbleweed and when using the Steam interface, specifically when I get a chat message or try to respond to one, the Steam UI will hard freeze, as in a I can't type or move windows or interact with anything and then 30 seconds or so later everything goes back to normal. Plasma is still response when all of this is going on, it's just the Steam UI that freezes.

It's super odd and I have been running the Flatpak in the terminal to see if I can chat any relevant log messages but haven't seen any yet. It's been a little bit since I used the OpenSuse package and I think I remember seeing these freezes occasionally, but they seem much more common on the Flatpak version.

Anyone else get this behavior?

 

Not sure what happened but I've been running Steam games using MANGOHUD=1 gamemoderun %command% and it's been working fine with Mangohud. Suddenly, no Mangohud. Mangohud still works with Lutris.

I am using the Flatpak version so I looked at my history and there haven't been any updates to the Steam or Mangohud Flatpaks when the breakage occurred. Nothing relevant is logged out if I run Steam using flatpak run com.valvesoftware.Steam. Inside Steam there have been a few updates, including an update to the common redistributable and that may have been around the time this broke. The only other thing I see is that Gnome updated some Flatpak stuff recently as well.

System wise I am on OpenSuse Tumbleweed using KDE Plasma 6. Any tips for debugging further?

Relevant Flatpak packages

Name                              Application ID                                Version  Branch       Installation
Valve Corporation                 com.valvesoftware.Steam                       1.0.0.79 stable       system
Mesa                              org.freedesktop.Platform.GL.default           24.0.3   22.08        system
Mesa (Extra)                      org.freedesktop.Platform.GL.default           24.0.3   22.08-extra  system
Mesa                              org.freedesktop.Platform.GL.default           24.0.3   23.08        system
Mesa (Extra)                      org.freedesktop.Platform.GL.default           24.0.3   23.08-extra  system
Mesa                              org.freedesktop.Platform.GL32.default         24.0.3   23.08        system
Mesa (Extra)                      org.freedesktop.Platform.GL32.default         24.0.3   23.08-extra  system
MangoHud                          org.freedesktop.Platform.VulkanLayer.MangoHud 0.6.8    21.08        system
MangoHud                          org.freedesktop.Platform.VulkanLayer.MangoHud 0.7.1    23.08        system
gamescope                         …g.freedesktop.Platform.VulkanLayer.gamescope 3.14.2   23.08        system
Freedesktop SDK                   org.freedesktop.Sdk                           23.08.14 23.08        system
GNOME Application Platform versi… org.gnome.Platform                                     45           system
GNOME Application Platform versi… org.gnome.Platform                                     46           system
i386                              org.gnome.Platform.Compat.i386                         45           system
Breeze GTK theme                  org.gtk.Gtk3theme.Breeze                      6.0.3    3.22         system
Adwaita theme                     org.kde.KStyle.Adwaita                                 6.5          system
KDE Application Platform          org.kde.Platform                                       6.5          system
DXVK                              org.winehq.Wine.DLLs.dxvk                     2.3      stable-23.08 system
 

New Humble Bundle supporting child’s play and the Trevor project

56
submitted 3 months ago* (last edited 3 months ago) by million@lemmy.world to c/linux_gaming@lemmy.world
 

As the title asks, how does one actually use HDR for games after upgrading to Plasma 6?

This was the feature I was most excited about, and I can hit the HDR button on my display configuration and it looks like the desktop is going into HDR mode, but so far I have had zero luck enabling the HDR feature in games. Every game I've tried had the HDR toggle disabled with no way to enable it.

I am running these games under Proton and I've tried both 8-GE and 9 Beta. Any tips?

Edit: probably important to note that I am using an AMD GPU under Wayland

 

I was going to going to ask this question because Steam Flatpak was listed as last being updated May 2023, but they just updated it yesterday. That's still about 9 month between updates.

In general if I am on rolling release like OpenSuse Tumbleweed is my Steam package and Mesa drivers going to be more up to date then what the Steam Flatpak provides or are they updating the Flatpak and dependencies more frequently then the Discover app is suggesting?

 

I've done some Googling on this topic and some folks are saying it should just work and that distro I am on, OpenSuse, used to patch Firefox with support for global menus or that the Plasma extension should give you support but I haven't been able to get anything to work.

Anyone know what is needed / if this is even possible with current Firefox?

40
submitted 4 months ago* (last edited 4 months ago) by million@lemmy.world to c/linux_gaming@lemmy.world
 

Me again!

Using Discord while playing Hunt Showdown and if I alt+tab away from the game into Discord to volume adjust, unmute myself or someone else, the left clicks are going to the game and causing some not so great misfires. Anyway to prevent the left click from propagating into the game window?

Using KDE + Wayland and Discord Flatpak if that effects it at all.

 

Weirdest damn thing, occasionally my network connectivity was being lost. Not the wifi signal, but just the route to the internet. I finally realized today it happens whenever I do a fresh boot (i.e. first time after system boot) of Heroic Games Launcher.

I am running OpenSuse Tumbleweed and using the Heroic Flatpak. Any idea how I would debug what the heck is going on so I can give a bug report to the Flatpak maintainers? I was poking around /var/log but didn't see anything interesting.

Edit: Correction, it brings down my network on every single launch, not just from a fresh boot. The network eventually comes back up, but it blips for a good few minutes.

Message that pops up in KDE is "This device appears to be connected to a network but is unable to reach the internet. " and trying to open websites leads to an error page.

 

Like the title says I am trying to understand how these things should work together. Part of my issue is I don't have a good mental model on the Flatpak permissioning / sandbox model. My use case is running a game on Lutris, which is a Flatpack, and using my package install of Mangohud. I am also curious if I should using a Flatpak version of Mangohud instead of the package installed version, and understanding how I would set up Steam as a Flatpak in the future when I switch away from the packaged version.

Thanks for any helpful tips or links you can provide.

 

Mangohud works really great for this inside a game, but outside of that I am not sure what to turn to check temps at idle.

I would prefer a GUI tool (QT since I am on Plasma), but I am also comfortable with the terminal. What are you all using?

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