[-] leekleak@lemmy.world 3 points 5 days ago* (last edited 5 days ago)

Oh, I'm well aware of that, but there are so few cities that have been mapped to the degree to compete with gmaps, that I doubt we ever will reach that level.

Also reviews. I'm not sure if there even is a way to fix that without creating a separate program with a separate ecosystem in the process...

[-] leekleak@lemmy.world 91 points 5 days ago

Organic Maps are great, however if you're looking for shops and restaurants (or rather their reviews) Google Maps are second to none.

[-] leekleak@lemmy.world 34 points 2 weeks ago* (last edited 2 weeks ago)

Honestly I think that it's models like these that output things that could be called art.

Whenever a model is actually good, it just creates pretty pictures that would have otherwise been painted by a human, whereas this actually creates something unique and novel. Just like real art almost always ilicits some kind of emotion, so too do the products of models like these and I think that that's much more interesting that having another generic AI postcard.

Not that I'm happy to see how much SD has fallen though.

[-] leekleak@lemmy.world 27 points 3 weeks ago

hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)

[-] leekleak@lemmy.world 14 points 5 months ago

Shame the extension seems to be on the verge of becoming abandonware...

[-] leekleak@lemmy.world 21 points 8 months ago

The ordeal is rather interesting but you've chosen the wrong community to post this to.

[-] leekleak@lemmy.world 73 points 8 months ago

I mean a person even having heard of the fediverse is miles better than doomscrolling twitter or reddit

17
submitted 9 months ago* (last edited 9 months ago) by leekleak@lemmy.world to c/godot@programming.dev

I am trying out Godot and I've noticed that when I export the game to linux, the result has a much longer boot time

I'm talking about an 80mb executable for a 3d game and the difference between windows and linux is 0.x seconds vs 10 seconds (the windows computer is more powerful but not by that much...)

I wouldn't care much about that, but during that load time the scene's ready() is triggered and music is played. This causes the cutscene to be desynced with the music and is quite jarring.

Does anyone know why this is happening? Version is 4.1.1 btw

EDIT: after some trial and error I've finallly found the issue. Surprisingly the cause of it was the world environment, more specifically the sky settings, which I had set to high. Bumping them down pretty much fixed the issue.

It's probably a bug, but hey, it works now 🤷

3
submitted 10 months ago by leekleak@lemmy.world to c/gameart@sopuli.xyz
[-] leekleak@lemmy.world 32 points 11 months ago

I mean is this your first time hearing corporate/marketing speech on the internet? I don't like it myself either, but it is not like it kills children in africa...

[-] leekleak@lemmy.world 39 points 11 months ago* (last edited 11 months ago)

I mean fuck Google and all, but this is just an announcement that they are copying Firefox's way of display download information. Is there something inherently wrong with that?

[-] leekleak@lemmy.world 19 points 11 months ago

That's exactly what it is ;)

385
108
💀💀💀 (lemmy.world)
36
yummy in my stummy (lemmy.world)
433
submitted 11 months ago* (last edited 11 months ago) by leekleak@lemmy.world to c/lemmyshitpost@lemmy.world
171
Disgraceful (lemmy.world)
4
submitted 11 months ago by leekleak@lemmy.world to c/greentext@lemmy.ml
182
4
Mississippiensis (lemmy.world)
3
submitted 11 months ago by leekleak@lemmy.world to c/greentext@lemmy.ml
212
car go brrr (lemmy.world)
[-] leekleak@lemmy.world 17 points 11 months ago

Now imagine how many people are sticking with Reddit 😭

view more: next ›

leekleak

joined 11 months ago