godot

joined 1 year ago
[–] godot@lemmy.world 2 points 3 months ago

Yeah, even the better boards struggled to break 3,000MT/s with Zen 1. They sure were fun to play with, though, one of the last times I felt like tinkering was actually getting me something.

I’d be curious how the more modern “default” 3600 kits do, I didn’t have a Ryzen system by the time they were popular and cheap.

[–] godot@lemmy.world 2 points 3 months ago

Some B350m models did get Zen 3 compatibility. Not all, if I remember correctly, though I could be wrong. So whether it’s compatible I think is model dependent. Whether an old B350m has the VRMs for a chunkier CPU would also be a reasonable question.

I mentioned the R5 3600 because the prices on them are great. A 5800X3D does perform better, but I see completed eBay listings at $225+. They also needs a cooler. I see one 3600 that went for about $50 and several that went for $60, which isn’t too much more than a 16gb kit of DDR4.

I would definitely consider a Zen3 CPU for this upgrade, depending on budget.

[–] godot@lemmy.world 6 points 3 months ago (4 children)

First generation Ryzen struggles with higher memory speed. You very likely will not get the full 3600MT/s. There’s no real reason to buy slower, just be aware you’re likely going to hit a ceiling.

For gaming you might see bigger improvements from upgrading the CPU, maybe to an R5 3600. That and the memory are both going to offer big performance improvement.

[–] godot@lemmy.world 2 points 8 months ago* (last edited 8 months ago) (2 children)

Yeah, to be honest my point is there are many good games out there. That said...

  • Pathfinder: Fantasy in the classic D&D style, branched off after 3.5ed. Three action economy is gooooood once you're used to it. Lots of dice.
  • Blades in the Dark: Steampunk horror fantasy. The most beautifully designed system I've played. Dice pool game that's easy to pick up and master, flavor for days, fantastic narrative control for the players and GM, easy to run. Even people who will never play Blades need to read the book, it has several concepts that can change how any GM or DM runs their games.
  • Call of Cthulhu: d100 horror game about staring into the face of a cold, uncaring universe. The cashmere scarf of tabletop RPGs, just oozes luxury. The way the math on skills works is so perfectly suited to CoC's style of horror it's uncanny. Delta Green is a great variant if you want to an SCP or X-Files game.
  • Savage Worlds: Action Movie! The Game. Universal system, can be used for most any genre. When it was written it was considered pretty fast to play, now it's about average. Swingy combat. I use it when I run a system not covered by other games, for me mostly 1920-1950s era detective stories. The surface level rules are intuitive, but the GM needs better system knowledge.
  • Fate: Very high concept storytelling game. Players and GMs both have the ability to influence the narrative of the scene. The game I had the hardest time learning, not because of the game itself is hard but because I had to change the way I think about TTRPGs.
  • Vampire: Vampires in the modern world. Dice pool system. I like the newest edition a lot, I think it's pretty elegant. Can get weird.
  • GURPS: The ultimate multipurpose game. Build any character in any setting. ANY setting. Building characters is a horrible slog, but the rules are... surprisingly simple in practice, at the discretion of the GM. A lot of work in prep, but when it's right, it's very right. The Film Reroll podcast plays through movies using it, highly recommend listening to a movie run by Paulo (Home Alone, maybe) to get an idea of the system.
  • Shadow of the Demon Lord: Grimdark or horror fantasy. d20 system, very easy for D&D players to learn.
  • Dread: Extreme rules light horror game. Tasks are resolved with a Jenga tower. The GM creates a horror scenario. Anytime the GM wants to increase the tension or the players are in danger trying to do something, a player pulls a block (or two, or three). When the tower falls the player who knocked it over dies. Players can sacrifice their life to accomplish a heroic action by knocking over the tower intentionally. That's all the rules.
  • Worlds Without Number: Fantasy. Sort of another branch off AD&D. A nicely designed mix of Old School Renaissance and some modern conveniences. Very, very good worldbuilding tools. Free, to some extent.
  • Mothership: d100 sci-fi horror system, more barebones than CoC. Very easy to pick up and build characters fast, which is good, 'cause they're going to die.
  • Numenera: Weird sort of futuristic/fantasy setting. One of the easiest systems I've ever run, super easy to adjust on the fly. Maybe a little too complicated to explain in a few sentences.
  • Mork Borg: Old school, original D&D turned emo. Can be played straight or as satire.
  • Everyone is John: A comedy game, very rules light, where the players take turns controlling the same character, John. They try to accomplish hilarious tasks. Gets weird. My John flew the USS Enterprise-D into a sun once. Free.

For people who want high fantasy but not D&D, I'd recommend Pathfinder 2e. For people who want something a little more dangerous and stripped down and are coming from D&D, Worlds Without Number. For anyone I recommend Call of Cthulhu and Dread. Everyone should read Blades in the Dark, even if they don't want to play in the setting.

Also, from the other comments below: Traveller: Space Adventures! The Game. The rumor is Firefly was based on Joss Whedon's Traveller game, and that's how Traveller plays. Amazing character creation system that lets players control some of their background, but mirrors real life in that not everything goes as planned. The setting is very, very deep. I admit I would probably play Scum and Villainy (Blades in the Dark in Space) or Stars Without Number (the predecessor to WWN) instead, but it's up there. The One Ring Roleplaying Game: Very much a system to play stories not just in Middle Earth but in the style of LotR. I have not played this and have no intent to do so, but it's clever in its own little hobbit hole way. I have read it. Cool dice.

I haven't read Shadowdark or Pugmire. Shadowdark looks, for my purposes, similar to Worlds Without Number or Shadow of the Demon Lord. As for Pugmire I use Mouseguard for my Redwall adjacent stuff, but I would sit in a few sessions for sure.

[–] godot@lemmy.world 8 points 9 months ago* (last edited 9 months ago)

The variations are usually just named after whoever wrote a book about the move back in the 1850s or whatever. So in a way, yes, random name generator, often done a long time ago. The names were more useful back in Ye Olden Times when people didn’t consistently use the same sorts of chess notation. Now chess notation is standardized world wide.

The funny thing is this opening is actually very organic. Someone with even basic understanding of opening theory would very possibly play it if they learned the three moves required for the Ruy Lopez.

[–] godot@lemmy.world 11 points 9 months ago* (last edited 9 months ago)

I get the spirit of the comment, but among people who often play multiple TTRPGs almost no one would call D&D their favorite. I would be worried if Tencent (or Hasbro) bought Arc Dream or Evil Hat, but in practice the John Harpers of the world leave and start another company using their corporate lucre. In fact that’s where Paizo started, from people peeling off of D&D after Hasbro acquired it.

Tabletop games are such a functionally cheap product to create and sell it’s impossible to truly stomp out competition. Tencent would have to buy Twitch and YouTube and disallow any other game, and even then every nerd convention in the world would have some guy selling stapled together zines that rips D&D a new asshole.

Tl;dr: I don’t give a shit if Tencent buys D&D.

[–] godot@lemmy.world 90 points 9 months ago* (last edited 9 months ago) (9 children)

Everything people are scared Tencent might do to D&D has already been done by Hasbro: the MMORPG conversion (4th edition), canning all the staff (happens every few years, and to Magic too), adding DLC (just take a look at the current official app), walling off the garden (three tries on that one: once with 4th, once recently with the OGL stuff, and once with the limitations on animations in map applications), even the movie.

D&D the rules system has been a corpse for years, that the designers managed to make 5th into a passable game is a miracle. Play Pathfinder, Blades in the Dark, Call of Cthulhu, Savage Worlds, Fate, Vampire, GURPS, Shadow of the Demon Lord, Dread, Worlds Without Number, Mothership, Numenera, Mork Borg, Everyone is John, any of the dozen variations on those games, or one of the hundreds of other options not yet listed. They pretty much all run as well if not better than D&D.

[–] godot@lemmy.world 28 points 10 months ago (1 children)

Millennia!

And when he had made a scourge of small cords, he drove them all out of the temple, and the sheep, and the oxen; and poured out the changers' money, and overthrew the tables; And said unto them that sold doves, Take these things hence; make not my Father's house a house of merchandise.

John 2:15-16

[–] godot@lemmy.world 4 points 10 months ago* (last edited 10 months ago)

What weighs six ounces, sits in a tree, and is very dangerous?

[–] godot@lemmy.world 13 points 10 months ago (4 children)

Now you may find it inconceivable or at the very least a bit unlikely that the relative position of the planets and the stars could have a special, deep significance or meaning that exclusively applies to only you.

But let me give you my assurance that these forecasts and predictions are all based on solid, scientific, documented evidence, so you would have to be some kind of moron not to realize that every single one of them is absolutely true.

[–] godot@lemmy.world 42 points 10 months ago* (last edited 10 months ago) (1 children)

Pathfinder was to get around WotC dropping D&D 3.5. Paizo was started by veteran D&D writers to sell adventures, which they still do as adventure paths, rather than a system. When WotC updated to 4e, meaning no more print books that Paizo could reference in their adventures, Pathfinder was a way to print new 3.5e PHBs and Monster Manuals.

Paizo didn’t initially change much in PF1e. There were a few balance tweaks. The books were better laid out than 3.5. The players did the math on things like combat maneuvers in advance. In practice the game played pretty much the same, my groups jumped over seamlessly.

Having run and played both, I do think Pathfinder 2e is counterintuitively simpler in play than 5e D&D. 5e plays fluidly almost immediately, move and act. PF2e is pretty demanding for the first hour or three, the three action economy and Conditions (tm) are an armful, and many players need to unlearn some D&D habits. Once a player has below average system mastery PF2e is as fluid as 5e. Beyond that PF2e shines. The rules scale better to complex scenarios, giving players more clear options of how they could act and giving the GM a better framework to figure out exactly what someone needs to roll. I also think it’s easier for players to go from average to good system mastery in Pathfinder, it’s mostly just learning how to optimize their character and learning more conditions and spells that work in the framework the player already understands.

For new players in session 1 D&D is simpler, in session 5 Pathfinder pulls even or maybe ahead, and in session 50 Pathfinder still sort of works where D&D falls apart.

PF2e character customization, though, is much more complicated, which some people like and others do not.

[–] godot@lemmy.world 11 points 1 year ago

I know this is a Reddit community, and I get the anger about Reddit going to shit, but I don’t think this sort of thing is healthy. A typewritten postcard might work people on the internet into a froth, but that’s the end. At best the person who gets Reddit’s mail is going to throw it out. At worst people will read it and mock its performative, passive aggressive outrage.

The earnest form of protest is avoiding Reddit, cataloguing its failings, and advocating for alternatives. They’re not worth this sort of mental space.

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