[-] darkghosthunter@lemmy.ml 2 points 19 hours ago

Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.

[-] darkghosthunter@lemmy.ml 8 points 1 day ago

Let's see:

  • There is already Steam for Mac, which a great catalog and sales.
  • The only appeal of an App Store game is cross-platform... in Apple devices.
  • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
  • There are no platform-selling exclusives.
  • There is no exclusive hardware features.
  • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.

[-] darkghosthunter@lemmy.ml 7 points 6 days ago

Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.

[-] darkghosthunter@lemmy.ml 34 points 5 months ago

What's dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.

Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that's it.

[-] darkghosthunter@lemmy.ml 20 points 5 months ago

To slam its puss-ahem I mean, to thoroughly test their release.

[-] darkghosthunter@lemmy.ml 31 points 6 months ago

Of course, otherwise would mean investing in huge data centers for running LLM models, or worse, buying hardware from NVIDIA.

Optimization is the key. Privacy is just an added bonus.

[-] darkghosthunter@lemmy.ml 18 points 7 months ago

If they do they become the undisputed king of portability.

It baffles me why Apple didn’t push more proactively sharing cellular over their devices, but it always seemed that it was because of cellular models or cellular companies pressure.

I’m still waiting for the moment you can use cellular as a WiFi backup in a laptop without having to push a button.

[-] darkghosthunter@lemmy.ml 66 points 8 months ago

This could backfire into something Google don’t want: everyone using adblockers.

Imagine everyone installing adblockers just to skip YouTube’s obnoxious ad rolls, just to also block most Internet ads.

Suddenly, having an adblocker becomes mainstream like wearing socks.

[-] darkghosthunter@lemmy.ml 26 points 8 months ago

Certainly the price increase involves losing a very small but vocal percent of users, that is covered by the rest of users who swallow the new price.

To me, their pricing wasn’t competitive. The only good plan is Apple Music plus TV+ if you’re st udent.

[-] darkghosthunter@lemmy.ml 24 points 8 months ago

Well, that’s a bummer, but it will be interesting to see how it stacks up on day-to-day usage.

It’s not that the folks on the base M3 are going to stress out the machine with high computation tasks, but the Pro and Max surely will have enough people talking about synthetic benchmarks vs real benchmarks to see what optimizations Apple made that and are not paying off.

[-] darkghosthunter@lemmy.ml 16 points 10 months ago

Oh gawd, here, take my downvote.

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darkghosthunter

joined 1 year ago