[-] chillhelm@lemmy.world 46 points 2 weeks ago

I'm not going to tell you that you're managing your information wrong. I would physically die if I had ever more than 20 tabs (my ADHD couldn't handle it).

But I think you might be using the wrong tool. A browser (like Firefox) is not really designed as an information manager. It's primary purpose is navigating and visualizing web pages. So when you talk about "a few megabytes of text and images" thats not what your browser sees. Your browser handles more than just the text and images. It also handles fetching and prefetching, a browser history for every tab, a JS context and much much more.

What you want is some kind of personalized archiving system that processes websites into machine processable (ie searchable) structures. Firefox is not that. Maybe data hoarder communities will have the answers you seek.

[-] chillhelm@lemmy.world 23 points 1 month ago* (last edited 1 month ago)

I don't think that is an accurate reading of what he is expressing. Crate (his company) is a smallish indie studio that makes high quality games (in my opinion) and supports them long term with both paid DLCs and free updates.

He made that statement when talking about Embracer Group that was looking to buy Crate. When he told them "we are currently working on an RTS" they said "Why don't you make something multi platform and a different genre instead?" (i.e. a cashgrab) to which his reply was "you can't buy my company, fuck off".

RTS are inherently limited to PC. RTS are not popular as eSports anymore. His company is making one not because they want a short term profit, but because he thinks they could make a great one for a niche target group that will stay loyal for a long time (e.g. their 2016 game Grim Dawn just got a massive free content update and a new story DLC in February this year).

[-] chillhelm@lemmy.world 27 points 1 month ago

The first randomized, controlled clinical study to attempt to study this “reversal” protocol’s effectiveness came to an abrupt stop in 2019, after three participants landed in the hospital hemorrhaging blood.

The general horrificness of this aside. How do you recruit participants for a study like this? "Do you want to be pregnant but don't mind having an abortion? Would you like an abortion but don't mind if you actually get it reversed?"

[-] chillhelm@lemmy.world 11 points 5 months ago

What is the hoopla around Palworld?

[-] chillhelm@lemmy.world 13 points 6 months ago

War gaming can be fun, but I don’t think DnD is especially geared toward it

Isn't like 90% of the rules for DnD just rules for combat and treasure? Literally every single class in DnD is a combat class. And when people talk about their DnD characters they say "I played this Dragonborn Cleric..." or "Multiclassed Tiefling Mage/Rouge" and not "I played this Dwarf that had really good proficiency in Persuasion and 'Use Rope'". [Btw is 'Use Rope' still a skill in newer DnD editions?].

[-] chillhelm@lemmy.world 16 points 6 months ago

Also beverages when hosting a party. No need to buy name brand when store brand is half the cost and will get drank the same anyway.

People will drink it, but they may also remember. I have a cousin at whose house I turn tea-totaller, because the beer & wine they offer at parties is literally the cheapest stuff available and it's fucking horrible.

[-] chillhelm@lemmy.world 6 points 6 months ago

Specifically for Ukraine there is also the fact that, when your country is under attack, nationalists are the first ones to sign up to fight the invaders. It's like their whole thing. And the intersection in the Venn diagram of Nazis and nationalists is usually almost a circle.

[-] chillhelm@lemmy.world 8 points 7 months ago* (last edited 7 months ago)

I don't like the term "illusion of choice" or "railroad" for my style, even though I can see how people might think that's what's going on. The players don't get a choice in what major story beats are going to happen, which NPCs they meet and what set-piece encounters they experience. They do get a choice in what context they meet these people, where they are when they experience the major story beats and how to engage with the set-piece encounter.

For example: In my last session I wanted three things:

  • the PCs to get some face time with the BBEG of the next little arc (a Dr. Mingel), (meet an NPC)
  • have a chase scene through the busy streets of London during the day and (set piece encounter)
  • have Dr. Mingel attempt to obduct an NPC (Mr. Fairstyle) that could become a major source of power to the PCs (story beat).

So a regular questgiver gave the PCs the task to find and protect this Fairstyle character (hook). How they go about this is their choice. But whatever they do, once they rolled two or three times successfully to find Mr. Fairstyle (be that through asking around amongst their contacts, using divination magic, or digging through the church register to find Mr. Fairstyle and his antecendants), they will get a solid clue to his location. He can be found in a public place where scandal is to be avoided. Once there, they find Mr. Fairstyle and Dr. Mingel already engaged in polite conversation, which they can join. They observe behaviour in Dr. Mingel that reveals him to be a bad guy. When leaving the public place either Mr. Fairstyle or Dr. Mingel will attempt to flee from them (depending on context and who they try to chase).

All of these things will happen. All of the details are up to my players. E.g. I did not know ahead of time that Mr. Fairstyle and Dr. Mingel would be in a Casino playing a rare card game that is only offered in this one place. It was a casino with a specific card game because thats what the trail of clues led the PCs too and the 3rd successful roll was when talking to a gambling guy who had met Mr. Fairstyle before (I hadn't fixed the number 3 before either, that was purely based on how much time they spent searching and what the mood was at the table, if we had gotten caught up in throwing back Monty Python quotes for half an hour a single roll would have sufficed and if the players were really into the investigation bit it would have taken them 5 or 7). The players decided to chase down Dr. Mingel when exiting the casino and leaving Mr. Fairstyle to fend for himself. So while they caught Dr. Mingel, his henchmen caught Mr. Fairstyle and while they try to get him back, (spoiler alert) Dr. Mingel will escape in their abscence.

Edit: Btw, they had killed a previous incarnation of Dr. Mingel without learning his name or talking to him. So the dead guy is now Dr. Mingels dear but insignificant assistant, for which he also wants to kill the players (long term). The story beat they hit there was "disrupt one of Dr. Mingels operations", and the set piece encounter was a fight in a warehouse full of chemicals. I would have liked it if "Dr. Mingel" had gotten away from that fight (in which case they would have recognised him in the casino), but "learn the BBEGs name" was not on the agenda for that session so they don't even know that they 1st turn killed the BBEG of an entire story arc. Because they didn't because that wasn't Dr. Mingel because that's not the context the players created.

[-] chillhelm@lemmy.world 16 points 7 months ago

Why have I never had that issue?

Do people really just write their adventures as a list of predefined conditions and consequences and if players dont meet the condition, the consequence just never happens?

I would go mad. Just write what you want the PCs to learn, who the bad guys are and what they want to do, and what the players get as a reward for stopping them.

All the rest just flows from there?

If your players walk away from your hooks then they don't want story, just throw random encounters from a table at them.

[-] chillhelm@lemmy.world 10 points 9 months ago

It's a trilogy of children's books, where the first two get a movie each and the last book is split into 2.

[-] chillhelm@lemmy.world 11 points 10 months ago

You don't. The only thing you need their permission for is to work with them (by putting something in their stores). I feel it's reasonable to give them that power.

[-] chillhelm@lemmy.world 37 points 11 months ago

I love "yeet cap rn".

view more: next ›

chillhelm

joined 1 year ago