asymmetric

joined 10 months ago
[–] asymmetric@lemmy.ca 14 points 1 month ago* (last edited 1 month ago)

Thanks for asking us and then following through by actually listening.

This thread is the complete opposite of the "Soliciting Feedback for Improvements to the Media Bias Fact Checker Bot" thread lol.

[–] asymmetric@lemmy.ca 10 points 1 month ago

I like the sentiment, though it would be even better if Canada was facing backwards and Florida was a dangling turd instead of a dangling penis.

[–] asymmetric@lemmy.ca 9 points 1 month ago

The infallible Admiral Patrick perma-banned me from UnpopularOpinion for downvoting his posts. What a great guy - and by great guy, I mean twat.

[–] asymmetric@lemmy.ca 12 points 1 month ago (1 children)

Vote fuzzing is the worst. Reddit said their main reason for implementing it was to prevent vote manipulation... seriously? Vote fuzzing laid the groundwork for vote manipulation.

[–] asymmetric@lemmy.ca 7 points 1 month ago (1 children)

My current playstyle is to start up the game once a month and receive 10000000 free afk medals

[–] asymmetric@lemmy.ca 6 points 1 month ago (2 children)

they only did it because it was a popular weapon. Look at fucking why it’s popular

This has been my belief too. You can't just look at the numbers provided by metrics and make decisions based solely on those, you have to use your metrics to understand the underlying reasons for why those numbers are happening.

[–] asymmetric@lemmy.ca 23 points 1 month ago (2 children)

Why do Kbin admins keep disappearing under weird circumstances? Is Kbin made with black voodoo magic? Do cenobites come out of the server box and take them to hell?

 

Copypasted directly from source:

https://store.steampowered.com/news/?emclan=103582791473678397&emgid=4339866697736692015

Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days: Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance. Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things) Rework gameplay to prevent excessive ragdolling Re-think our design approach to primary weapons and create a plan for making combat more engaging Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized. Improve game performance (frame rate is a focus) Rework Chargers

Additionally, from a bigger picture perspective we will be: Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority. Post regular player surveys to gather more insights and feedback from the community. Improve our process for patch/release notes - providing more context and reasoning behind changes. More blog posts and streams where we expand on these topics for those interested. We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.

Mikael E Game Director & Arrowhead Game Studios

[–] asymmetric@lemmy.ca 3 points 2 months ago

Good reference, Charlotte

[–] asymmetric@lemmy.ca 3 points 2 months ago* (last edited 2 months ago)

My team was running together. Host calls down resupply. We all grab a pack. Then host teamkills all of us from behind. Wtf, right?

He reinforces us. I teamkill him in return. Get kicked.

¯\(ツ)

[–] asymmetric@lemmy.ca 3 points 2 months ago

Death Note, sometime in 2009 or 2010.

I remember when it came out, people on forums kept talking about it nonstop. I had no idea what it was, so I just blindly torrented something called Death Note... it was the live action Japanese adaptation lol. I didn't even know it was an anime until years later. Just for years I thought everyone on the internet was obsessed with that live action movie.

[–] asymmetric@lemmy.ca 14 points 2 months ago
 

As found on the Steam community page

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