ampersandrew

joined 1 year ago
[–] ampersandrew@kbin.social 42 points 7 months ago (34 children)

Please give us Galaxy on Linux, GOG, so I can shop with you over Steam.

[–] ampersandrew@kbin.social 4 points 7 months ago

The question for me is how much less I'm willing to pay for a game that made me wait past GOTY/spoiler season to play it, because I'm not paying $70 for it anymore.

[–] ampersandrew@kbin.social 10 points 7 months ago

They're called platform fighters. And I doubt this thing has an offline mode, so no thanks.

[–] ampersandrew@kbin.social 20 points 7 months ago

It felt more like a retroactive beta, like taking back a move in chess saying your hand was still on the piece when they realized it wasn't working out.

[–] ampersandrew@kbin.social 15 points 7 months ago

Worth noting that Peter Moore does not currently have any insight into what conversations are happening at Microsoft right now, but there are some interesting bits in here.

And why do you need a bespoke piece of hardware that costs us, Microsoft, billions upon billions of dollars to install, and you hope to hell you get an attach rate of software and something out of your Xbox Live, your connected service, that would justify the losses, the hemorrhaging of cash that hardware costs you?

That is way more risk for them than it is to just make Game Pass available on more open platforms, and it makes plenty of sense. Sony had something like a $600M profit margin on a $7B investment, IIRC, so those margins are getting slimmer even when you're in a market dominating position like they are.

Somebody gave me a DVD the other day, I have nowhere to actually look at this.

This does reflect what the average consumer is doing, but it's stupid. The movie industry, even more than the gaming industry, are doing their damnedest to make sure I can't ever legally own a copy of the movies I enjoy, and it's doing more to make me stop watching movies than it is to pay them perpetual revenue forever. Perhaps the downward trend in theater attendance is tied to that too, but I'm no analyst. There's certainly no GOG for DRM-free movie purchases, so if there's no Blu Ray copy of it, you're just buying a pass that lets you stream it from someone else's machine that will disappear one day, as Discovery customers on PlayStation just realized.

Gen Z is coming through and they're going, why do I need to spend four or 500 bucks on a bespoke piece of gaming hardware when I've got my smartphone, or I got my PC or my Mac, and I can do things there with a pretty decent controller?

And when consoles aren't so streamlined anymore and the price gap between a console and a half-decent PC keeps shrinking. Because development budgets have gotten so expensive, the most popular games are rarely the most demanding ones out there anymore either, so it's not like there's a lot of pressure on the consumer to get a super expensive PC if they want to play games.

[–] ampersandrew@kbin.social 4 points 7 months ago* (last edited 7 months ago)

I'm back into Final Fantasy VII, which I've never finished before. I've been playing this game off and on over the past several years, and boy is that a rough way to play it. It's very difficult to remember what I was supposed to be doing next, because that game often gives you one line of dialogue about where to go and then has no in-game reminder of it. As a result, I've got a walkthrough handy to reference whenever I'm lost. I just got to the bottom of the mountain after the snowboarding sequence, and those parts of the game where you're trying to navigate the pre-rendered backgrounds are where you can feel its age the most. I'm hoping to finish this one up in the next month or so, ahead of the possible Rebirth PC port that we might be lucky enough to get this year.

I'm replaying Horizon: Zero Dawn on PC ahead of the Forbidden West release as a refresher on the story, though I'm not going to play the sequel on day 1. They made me wait several years for it already. They can keep waiting for my money until it gets a sale down to about $40, maybe this summer. I still really enjoy the combat in that game, especially on higher difficulties, but this is a game that still feels like I'd enjoy it more if I could select missions from a menu rather than going through the open world trappings. It may have made these games cheaper to develop at the same time. Oh well.

I finished The Outer Worlds and its DLC. I highly recommend it. I feel like this game gets overlooked often enough. Did you wish Starfield was better? Play The Outer Worlds. Did you want another Fallout: New Vegas? Play The Outer Worlds.

Now that I've finished The Outer Worlds, another Obsidian game, I'm back to playing some Pillars of Eternity II: Deadfire. I only progressed one quest a little bit this past week, but I want to keep pushing forward and finish this game before Avowed comes out.

Other than the above, still more Skullgirls grind. My pushblock guard cancel skills have atrophied, and I need to run some drills. Also, Peacock zoning, even when I know the answers, is tough to deal with.

[–] ampersandrew@kbin.social 0 points 8 months ago

No, I just live in reality.

[–] ampersandrew@kbin.social 1 points 8 months ago

That’s no excuse to try to get a user’s account banned.

I'd say it is. They highlight the part of Steam's rules against harassment, and while that's always subject to interpretation, they feel that this counts, and I'm inclined to agree.

The steam group had like 1000 people now it has almost 200,000 after the whole debacle.

Before this group blew up, YouTube channels with hundreds of thousands of subscribers were already making their bullshit conspiracy theories. People try to paint this as Streisand, but that's ridiculous. The Streisand effect is trying to hide something, which you still seem convinced they're trying to do despite highlighting their clients on their web page and getting listings in the credits of the games they work on. What it looks like to me instead is that:

  1. sensationalist YouTubers paint this company as the devil
  2. this curator is made in response
  3. it gets a natural, human reaction from the people targeted by this group
  4. the YouTubers from step 1 use that reaction to mean whatever they want it to mean

In no way did I foresee a way that this group didn't continue on the same trajectory with or without Sweet Baby responding to its existence.

SomeOrdinaryGamer made a good video highlighting stupidity from both sides.

I've seen one video from SomeOrdinaryGamers, and it was too many, but he's cited in this article as perpetuating the bullshit conspiracy theories, so I'm good.

[–] ampersandrew@kbin.social 1 points 8 months ago

I think the last console game I bought was Metroid Dread, but I leaned physical for those as well, because their digital storefronts are a single point of failure. I've witnessed first hand a friend of mine getting frustrated with a now-sunset Xbox 360 store, a problem I could see coming a mile away even when I was in high school when the console launched. On PC, if Steam disappeared tomorrow, I could pirate my entire library. If GOG gives me a week of lead time on their store going away, I could legitimately back up those games.

Digital is more convenient. I have shelves of old games and consoles that I'm working on culling rather than expanding, especially as someone who tends to move to a new apartment every couple of years. Physical often tends to be a false sense of security in the modern age of day 1 patches and other kinds of server dependency. DRM-free is actually what you want, unless you really, really enjoy the tangible aspect of the game. Outside of nostalgia, I don't think it matters to me.

[–] ampersandrew@kbin.social 8 points 8 months ago (1 children)

Maybe not. The disclaimers on the side of the store page appear to be different between these and some other EA games. I hate how hard it is these days to discern if a game has a stupid always-online requirement.

[–] ampersandrew@kbin.social 38 points 8 months ago (6 children)

EA's launcher still requires internet access though, right? If so, you're probably better off sticking to the GOG versions. I booted up Jedi: Fallen Order on a train, and EA told me "no".

[–] ampersandrew@kbin.social 16 points 8 months ago

It's not a story when it's a couple of conspiracy theorists making horrifically inaccurate deductions. It's a story when it's hundreds of thousands of people led on by a bunch of horse shit.

 

Someone please correct me if I'm wrong, but I don't believe there's a precedent for this: a pirate MMO server has been granted an official license to continue operating legally. At the moment, it sounds like this is a deal applying to this one City of Heroes server, but hey, baby steps. City of Heroes was the only MMO I ever got really into; I had a max level telekinetic Defender named Spoonman whose battle cry was "All my friends are skeletons!" mapped to the F10 key. I don't intend to go back and play it again on this server, but this game, and every other MMO, deserves to be preserved. It should be standard that we're allowed to run our servers if we so choose, but publishers probably only went down the path of making an MMO in the first place because they were after that sweet, sweet subscription revenue.

 

The title is a bit clickbait, and I don't even necessarily agree with all of the points that Danny O'Dwyer makes here, but it's a good look back and forward at FPS games.

Personally, I'm exactly that person that Dave Oshry talked about, where people are waiting for the new blood in the development scene to loop back around and make FPSes that are closer to what we got starting approximately in the 2000s, which I'd argue lasted until about halfway through the 2010s. I want a well-paced campaign, where the levels don't feel like mazes but feel like they're somewhat rooted in a believable setting, with a handful of multiplayer maps built out of the assets used to make the campaign, not expecting it to turn into an e-sport but allowing for the pleasant surprise where it might. Co-op is welcome. Split-screen ought to be mandatory, as should LAN. Live service nowhere to be found. Open world is more likely to be a detriment than an enhancement, from what I've seen. I'm looking for the market to start catering to this demographic, that I fall into, again.

 

It's cancelled.

To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

Those are not your only two options. Multiplayer games are not inherently live services. Some of my favorites are from a console generation where patches were impossible and the mode was thrown together in a few weeks of dev time reusing assets from the campaign. The winner of "best multiplayer" just days ago was not a live service game.

 

Seems like someone can't read the room on how poorly Suicide Squad is going to go after almost 9 years in the oven.

 

Facing closure, potentially unless Embracer finds a buyer, but a handful of devs have already been spotted looking for work, so layoffs have started.

 

Putting an early expiration date on your hardware purchase.

 

Only on Steam Deck. So that means it's trivial to allow everyone to play the game without an internet connection, but they just chose not to.

 

It's an incentive for devs to put their back catalogues to EGS, after they just laid off 800 employees because they spend too much money. Is it just me, or does everyone besides Epic know what the problem is with EGS?

 

John Riccitiello is out, effective immediately. Na na na na. Na na na na. Hey hey hey. Goodbye.

 

Unity has apologized for the "confusion and angst the runtime fee policy" it announced last week has caused and has revealed it will be "making changes" to it.

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