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submitted 10 months ago by SamPond@lemmy.blahaj.zone to c/gaming@beehaw.org

First of all, the official source and quotes from the same

Forge

[Old] 2/1 - On Reveal: Give the next card you play +2 Power.

[Change] …next card you play +2 Power. ->...next card you play +3 Power.

Many cards make great use of Forge’s effect, but he’s not quite powerful enough to be competitive at the moment. Given how many potential combos he has, we’re hopeful that a buff to Forge will have a really positive effect on meta diversity by enabling many new deck variations to be viable. Even though we’ve only increased his effect by 1 Power, cards like Deadpool, Multiple Man, and Brood can quickly multiply this increase to much greater effect.

Shanna

[Old] 4/4 - On Reveal: Add a random 1-Cost card to each location.

[Change] 4/4 -> 3/2

When we originally designed Shanna, we made her a 4-Cost to synergize with her companions Ka-Zar and Zabu. Even after a Power buff a few months ago, she hasn’t really found success so we’re going to try a different approach and push her down to 3-Cost. A Cost reduction should afford her more deckbuilding flexibility, and make her a more viable turn 6 play to add Power to each location.

Crystal

[Old] 4/4 - On Reveal: Each player draws a card.

[Change] 4/4 -> 3/3

Crystal has consistently been one of our weakest cards since day 1. We’re very cautious about pushing Crystal’s Power as SNAP’s small deck sizes make each card draw matter a lot more. However, we want to give every card a chance to at least see some play, so we’re giving Crystal a push with a Cost reduction to 3. This should allow her to at least be a consideration in Surfer, and maybe even help a Ronan deck out.

And for my personal thoughts: Huh. This was a short and sweet one. Targetting some very unpopular cards, and hopefully giving them a little boost.

I believe Forge now has some reasonable competition with Hulkbuster, though still obviously not as good as Phoenix Force.

Crystal has always been an interesting card for me since her rework, but also has too little synergy to be viable so a Silver Surfer candidate might get her to get noticed more.

And as for Shanna, well. IMO The power drop is somewhat dire, to me that made up for the randomness of her ability. Playing her earlier doesn't make that much of a sense for me since they explicitly point out her synergy with Zabu. Moreover, the Zoo deck is simply too vulnerable to Destroy cards. Let's see how this all shakes up, even if on my end I don't think I'll change any composition.

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[-] SamPond@lemmy.blahaj.zone 55 points 10 months ago

I see we have reached the point where people are going to start saying "Okay, its time for everyone stop having fun" and writing about how the game isn't that big of deal.

Point being: let’s not listen to the shrieking streamers and strange subsection of Japanese game defenders, and just calm down about some naked adult bodies standing around in a character creator, shall we? It’s time games got comfortable with the human form.

Let's be frank: The real point is that the writer wants to feel superior to both of these demographics. Not that I support either, but this is just someone acting smug and superior and wanting a cookie for it. But I gotta say that the more blatant aspect is this ridiculous take that keeps popping up in modern criticism:

But there’s also plain old casual nudity—something that US cinema has historically shied away from (particularly with the male form), but that European cinema has been way more comfortable with for years. The whole gap between how the US and European ratings boards react to nudity is pretty well documented, and well summarised in this piece written at Quartz. Baldur’s Gate 3 is, of course, a European-made game, and we—yep, even us fusty old Brits—are historically a lot more relaxed about that kind of stuff.

Which is just absurd. I'm not North American, but let me tell you, if I see any plain dicks or pussy in a movie or TV series or game, it will be A Thing for me. I won't just sit there and act like a robot thinking "That's just a organic human body, much like mine, there's nothing unusual about that". There's no homogenous understanding in Europe, or South America or in any other non-US country where full blown nudity is just a casual happening that anyone would not bat an eye at, adult or not.

Furthermore:

Streamers are “shocked” by the nudity? Well, that’s because they’re either a) sheltered people whose lives are largely based in their bedrooms and/or b) aware of the fact that looking aghast, being shocked, and squealing at the sight of a willy or tuft of pubes counts as entertainment. It’s a tale as old as PewDiePie: overreact on camera to things that happen in a game, and you’ll keep viewers, especially younger ones, engaged.

Whether it’s a performance or genuine shock, or a bit of both, video game streamers exist in a pretty particular bubble whose reactions aren’t exactly a gauge of society at large.

I won't deny that streamers overact for views and content, but honestly? Fuck this guy. If I were playing by myself and saw a random cock dangling on my screen, I would have a reaction and feel flustered. If I were playing in front of hundreds, maybe thousands of strangers online? You can bet your ass that I would have a mini-anxiety attack. If the average streamer is a "sheltered people whose lives are largely based in their bedrooms " (again, fuck this writer) then that's even more reason to not make light of a moment of panic. Having a hobby where you get to interact with people beyond your screen instead of face-to-face can be a mirror, but it also opens you to a lot of repercussions and a human, if overblown reaction like this being talked down is genuinely infuriating.

Frankly, this is just a plain asshole of a person, and the fact that every other writing of theirs on BG3 is "Its not that good, everyone" just solidifies my stance.

[-] SamPond@lemmy.blahaj.zone 9 points 10 months ago* (last edited 10 months ago)

I've recently played a bit of FarCry 6 since its on PS+ Extra and...honestly, I don't get who these games are made for these days. There's a veneer of absurdity and seriousness but it doesn't fully commit to either, while having the typical overstuffed Ubisoft open-world. Ends up not going into either the military shooter direction or the goofy, zany shooter direction or in any other direction. It just kinda is, like a fatty, filling but ultimately bland fast food.

So yea, a reinvention would be good, but I at this point I believe Ubisoft games are their own genre, for better or for worse.

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submitted 10 months ago* (last edited 10 months ago) by SamPond@lemmy.blahaj.zone to c/greentext@lemmy.ml
[-] SamPond@lemmy.blahaj.zone 11 points 10 months ago* (last edited 10 months ago)
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We don't call 911 (cdn.imgchest.com)
[-] SamPond@lemmy.blahaj.zone 16 points 10 months ago

Frankly, it depends on how micro or macro you're willing to think, and how much that personally bothers you. At the end of the day we live in multiple systems of oppression and exploitation that make it very hard - and sometimes outright impossible - to properly consume something without being unethical. From The Good Place:

“Life now is so complicated, it’s impossible for anyone to be good enough for the Good Place. These days, just buying a tomato at a grocery store means that you are unwittingly supporting toxic pesticides, exploiting labor, contributing to global warming. Humans think that they’re making one choice, but they’re actually making dozens of choices they don’t even know they’re making!”

From my personal point of view, there's a few choices. The first is, you can just not consume. There's more than enough indie games, as well as plenty of old-AAA games that won't directly benefit their companies anymore. You can also pirate, if that's not an online game.

From a more cynical point of view, your individual purchase (and, frankly, even a organized boycott) won't make a difference to these companies. Modern capitalism doesn't rely on genuine profit, just on the idea that an IP or corporation is profitable, and that's enough to attract investors and investments, and inflate its share price as well as its value in the eyes of capitalists. This is a gross oversimplification, and generally only applies to the largest names, but still sadly relevant.

So at the end of the day, you have to think to yourself: Does it bother you to consume something? I won't buy or play anything related to Harry Potter media because JKR disgusts me, but I see no issue with indirectly supporting WotC. Likewise, while the decision to not support Blizzard products is very easy (they don't really make that many), I can't say their scandals forced me to stop playing any more than their lack of dedicated support to their products.

There's rarely an absolute moral good when it comes to consuming products, even indie ones; Publishers like Chucklefish and Dangen had their own share of abuse and neglect, and sometimes individual creators are just, well, assholes.

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submitted 11 months ago by SamPond@lemmy.blahaj.zone to c/gaming@beehaw.org

Next week its going to be a new season for Marvel Snap and they've announced which new additions will take place in the game. First of all, it seems the focus will be heavily into Destroy and Discard decks. The new cards not only have intense synergy with each other but also with fan favorites like Killmonger, Colleen Wing, Carnage, and others. While neither of those two types were exactly forgotten, this is the biggest overall addition to both of their particular metas in a long while.

They have also announced new locations and surprise: Neither of them are about stopping you from playing cards!

Once more, the focus is all on destruction, both with the return of cards (an interesting parallel to Hela) and a last minute death.

On a more aesthetic side, new Card Backs have also been revealed:

This is also your occasional reminder that wow, the X-men writing teams would get weirdly japanophile once a while.

Anyway! Thoughts? While I still feel that a well placed MODOK is king in a Discard deck, these are still some interesting flavoring, and the general Destroy cards have been in need of fresh new faces for a while.

[-] SamPond@lemmy.blahaj.zone 10 points 11 months ago

I don't play games at release so my lists are often varied anyway. Only one of these truly blew my mind, but I think the others stood out well enough:

Paradise Killer: The detective and investigation genre has been well fed these past years. When Obra Dinn came out I felt sated. It was everything I ever wanted from a mystery game. The recent release of The Case of the Golden Idol struck a similar vein, even if far shorter and (IMO) easier. There's a thing about those however, as well as most games of the genre: They're often tied down to vignettes, select scenes laid down by the developers with clues that are obligatory to find or stand out blatantly. Games like Ace Attorney or DanganRonpa straight up won't let you progress until you've found everything that you need to beat your case. And while that is not exactly stale, it feels somewhat constrained.

Paradise Killer flips that metaphorical table and throws you into a wild, vibrant world with little to no aid. I'll spare the plot details, as its somewhat complicated to talk about them, but you are an investigator sent to crack the "Crime to end all crimes", a bloodbath that is going to send this - supposedly - paradise into a chaotic fate unless its stopped. And after a brief explanation of what happened, you're sent on your merry way, expected to meet and interrogate every NPC, as well as comb through the scenario.

The dialogues are typical from what you expect, some friendly back and forth, some very unfriendly back and forth, characters with deep dark secrets that aren't always related to the current case but might turn up unexpected surprises. The real standout of the game, however, is the freedom and expectations you have for this world. You're not chained to the murder scene (which you can't even access for most of the game) or a few select areas. Instead you're supposed to walk and climb and jump and look into every named area, learn about this world, dig up secrets, compare and pick apart testimonies, comb up random pieces of evidency as well as solve a few minor puzzles along the way. Its a mystery game with a single case - in a way - that runs far, far deeper than any other detective adventure I've ever played. Its a story that starts deep and dark, then plunges far further with every single new information you learn about this deranged place and its citizens. I don't think I'll ever be as sated as when I finally sat down and put everything together, getting ready for the final trial (which you can start at any point, the sword of Damocles of having enough evidence always hanging over your head) and proceeded to build and tear down every remark I've heard along the way. But then again, I thought I'd never find a games as satisfying as Obra Dinn as well.

Sakuna: Of Rice and Ruin: A mix of farming sim and character action game filled with so much heart it overflows. Sakuna takes several elements from games I'm used to play - the asshole main character who finds herself taking care of an unwanted group, crop growing mechanics, 2D stylish combat - and breaths fresh air in all of those.

The characterization and growth that these people go through is nothing short of stellar. I've gotten somewhat tired of redemption arcs or bonding that happens through a traumatic event or crushing defeat, or simply is forced by the narrative. In Sakuna there's no sudden moment where the characters start to band together. Instead, slowly, they start relying on each other's talents, realizing what they can do for each other - and for themselves. Its about learning their value, honing their abilities, and sharing the kindness they get with others. It something that's hard to put in words - how to properly describe people growing fond of each other? - but the narrative is genuinely heartwarming, and most of all it feels organic.

The Rice growing also stands out, in a more grueling light. This isn't a farming game where you tile a field, randomly throw seeds, water them and call it a day. Every action that you take is exhausting, from preparing the soil, to planting - every individual seedling, one by one - to measuring the proper flow of water, considering the fertilizer ingredients, thinking about the proper temperature, and that's not to mention the harvesting. You'll separate the rice stalk by stalk, and manually hull the rice until its fully white (or leave it brown, if you're okay with a lesser quality). Its a repetitive, arduous job, but it makes complete sense both mechanically and narratively. First, Sakuna is a harvest goddess, meaning her levelling up happens entirely through a proper harvest. This is her literally growing as a goddess. Secondly, that backbreaking labour gets slowly easier, both by her learning new planting skills and by being helped by her soon-to-be friends. Its how she grows as a person. Little by little those tasks get easier, faster, as she gets stronger and starts valuing other's labour more, as well as her own. Its a slow process, but briliantly laid out by the developers.

Dragon Quest Builders 2: This one is simple. This game is basically a drug. The DQB series follow the formula of block crafting games, but with a fantasy setting and a storyline. Rather than having a sandbox to do as you wish, you'll be guided through a world in need of saving, not by a hero but by a Builder. And not only does DQB stand out on its presentation and satisfying mechanics, but it simply oozes charm and is a ridiculously sweet adventure, almost to the point of being saccharine.

And it has so many puns you'll want to walk into the sea.

[-] SamPond@lemmy.blahaj.zone 9 points 11 months ago* (last edited 11 months ago)

The last few years of remasters have amazed me in how they're just blatantly adding emulator features. jRPGs like the Atelier and Legend Of Heroes series have speed up buttons, the Megaman Z/X collection has save states, Battle Networked boosted the basic damage attack. Its fairly interesting to see developers looking at amateur apps and going "Yea, okay, you had a point."

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submitted 11 months ago* (last edited 11 months ago) by SamPond@lemmy.blahaj.zone to c/gaming@beehaw.org

The official source has their detailed explanations

Hawkeye

[Old] 1/1 - On Reveal: If you play a card here next turn, +2 Power

[Change] …next turn, +2 Power. ->...next turn, +3 Power.

Hulkbuster

[Old] 3/4 - On Reveal: Merge this card with a random friendly card at this location.

[Change] 3/4 -> 3/5

Vision

[Old] 5/7 - You can move this each turn.

[Change] 5/7 -> 5/8

Captain Marvel

[Old] 5/6 - At the end of the game, move to a location that wins you the game. (If possible)

[Change] 5/6 -> 4/5

Absorbing Man

[Old] 4/3 - On Reveal: If the last card you played has an On Reveal, copy its text. (if it's in play)

[Change] 4/3 -> 4/5

Personal thoughts:

That's a lot of cards that don't get a lot of use, huh? I'm curious about the Vision and Captain Marvel changes. In theory, they're reflections of the current Lockdown meta which got even stronger with Legion. In practice, however, there's still the constant danger of Professor X, which neither of them can help with, and Jeff is still the one counter to that (aside from a lucky play)

Frankly, I think Vision would benefit much more from a Cost drop than a Power buff. A round 5 card that can move is just too much of a late gamble.

Hulkbuster definitely got shafted after Phoenix Force came out, but I'm curious about its re-emergence as a Deadpool or Multiple Man combo. Personally I've felt that one was always a bit too tight, but its a solid play whenever it happened.

Now Absorbing Man and Hawkeye are both interesting changes. Can't say I ever see those, aside from a desperate ditch in a Hazmat deck from AM, while Hawkeye is basically a fodder card for starters until people get literally any other 1-cost. The possibility of being a Bounce addition is there, now let's see if it happens in practice.

This is also a personal curiosity as none of those cards were ever in my rotations, aside from trying Captain Marvel a few times. At least the possibility of the whole thing shaking up the location breakers is interesting.

Thoughts?

[-] SamPond@lemmy.blahaj.zone 34 points 11 months ago

A lot of things can cause "the mind to wander" and, frankly, I'm not a health professional but as a person who sometimes has trouble focusing I somewhat sympathize. There are times when I simply can't sit down and enjoy myself, and there's nothing that can be done about that. Usually times of high stress and anxiety.

But outside of those extreme cases, there's generally a few things here and there that can help alleviate. The first, and maybe almost stupidly obvious one, is to do some of those tasks beforehand. I don't have to stress about doing the dishes or paying the bills or returning a call if I just do it beforehand. Logging into the bank app is just 5 minutes, why worry about it otherwise.

Another is to get comfortable and shut yourself off. Leave your phone in a place you can't reach from wherever you're gaming (or watching a movie, or reading or studying. Your phone should actually be in a different room every time you don't immediately need it) as well as any other electronic devices. Close the windows and doors, turn off your PC. Make it a bother to stop enjoying yourself.

Take a bathroom break (or if its in the evening, a shower+grooming) and maybe have a snack or a full meal. Have a bottle of water nearby. That crosses out basic biologic annoyances (until you need a pee break but that's at least a healthy obstacle).

Exercise a bit. Sounds out there, but exhausting yourself physically isn't only healthy, it also takes your mind off a lot of things. Since that's a relatively boring activity that can also have your mind wander, have some podcasts handy, but something light and preferably with 2+ hosts so you can have several voices in your head that aren't yours but also don't need to follow a story or anything heavy. Going on a walk while listening to a 1 hour episode should be good enough (and something we all should do regardless of attention issues)

On the subject of podcasts, I've found that some games aren't gripping enough to draw my attention or are repetitive enough that I don't need to dedicate all of my attention to them, so I've dubbed them Podcast Games and do both at the same time. Roguelikes do very well in this regard, as well as management games, or anything that isn't story heavy (or if the story blows) and where the sound isn't exactly necessary.

And sometimes, ultimately, maybe you just aren't really in the mood for a game. There are hobbies of mine that I enjoy, but don't do much because I'm not "in the zone" as often, like reading or watching a TV series. So if gaming is like that for you, swap around and enjoy yourself, time spent doing something you like isn't time wasted.

Optional: I've found that I'm much better at sitting down and watching a movie or a show when I have someone alongside me to chat up. Maybe having someone along to play/watch together, or simply streaming through Discord for a friend might be a solution. You'd be surprised at how many other people are also bored and would accept an invite to watch you play while chatting about their day.

[-] SamPond@lemmy.blahaj.zone 38 points 11 months ago

The usage of "content" and "engagement" in this post is genuinely depressing. People clearly want to have conversations and discussions, not feed an algorithm machine.

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Just having a bad hair day (cdn.imgchest.com)
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[-] SamPond@lemmy.blahaj.zone 9 points 11 months ago* (last edited 11 months ago)

Its literally quoted in my post

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submitted 11 months ago* (last edited 11 months ago) by SamPond@lemmy.blahaj.zone to c/gaming@beehaw.org

*It's actually Dreamworks All-Star Kart Racing but still, its going to be Shrektacular

This isn’t DreamWorks’ first foray into kart racing by a long shot. DreamWorks All-Star Kart Racing stands on the shoulders of 2006’s Shrek Smash n’ Crash Racing, 2009’s Madagascar Kartz, and 2011’s DreamWorks Super Star Kartz, all of which featured a raceable Shrek.

You can not escape Kart Shrek

e.n.: While the enthusiasm for this announcement is mostly farcical, the Kart genre is really apropos for random mashups of properties so this at least has the potential for being a blast regardless of being a massively licensed title, depending on its development

[-] SamPond@lemmy.blahaj.zone 21 points 11 months ago

The thought of a competitive Pokemon Sleep scenario just filled me with the most precious mental image. The Reverse Gamer™ Room, no leds, no table full of monitors, a mega comfy bed, relaxing music or white noise machine, guides on how to have a healthy diet and regular workout sessions.

[-] SamPond@lemmy.blahaj.zone 22 points 11 months ago

I only realized it was satire after I opened the thread and saw it was HardDrive, not only did it feel something a game would do (probably a New Blood game) but I was also genuinely stoked

[-] SamPond@lemmy.blahaj.zone 19 points 11 months ago

This guys's posts are exactly what you'd expect from someone that gets offended when an alt-right instance gets blocked.

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SamPond

joined 1 year ago