Wow, that's crazy weird.
Martineski
I get the same error, idk why :x
I didn't expect it to be useful so soon haha. Also, I hate the twitter like interface. I can't figure out anything and it feels so weird to use. Link aggregators FTW.
Couldn't find anything, comment for reach
Pls no, I will lose all my conversations on the topic of imaginary subs that I did under this post lol
Edit: I made a big screenshot of everything, I don't care about those conversations under this post anymore
I think that I will merge imaginary aviation with imaginary vehicles and I will just give up on the content that's not vehicles.
i don’t want to end up as some tyrannical ruler of the imaginary network though
No worry, I can do that myself
Alright, inside city/village shots will have their own sublemmy and cityscapes will be moved to scapes.
i wonder if we should make some sort of discussion group with tywele, sebinspace, and remus989 to make co-ordinated decisions?
YESSS, I was already thinking about it but I wasn't sure how to proceed with that.
Edit: I just realised that merging imaginary soldiers/armies with imaginary characters is not an option because imaginary characters sub focuses on single characters.
i feel like that would need to be clarified before implementing one (or both[^hopefully not])
The dev will write a github issue with everything described for stage 1 of tags before proceeding to gather opinions. But he will only mention stage 2 and stage 3 of tags and I will have to make issues for stage 2 and 3 myself.
yeah this seems fine (although cosmetics seems like a late stage issue to me, but meh)
I would love to have an option for customizing the looks of the tags to make it more easly browsable when you have more than just a few but yeah, it's not something that would need to be implemented in stage 2.
i’m not surprised, that makes sense. as an aside: there are community id’s? like, uuid’s? or does he mean just comm@instan.ce which is, i guess, an id?
I just found this on github. It was mentioned by nutomic a month ago:
Each Activitypub object (post, comment, user, community) has an ID. In case of posts this looks like https://lemmy.world/post/1 with the domain where the creator is registered. When another instances fetches the post, it inserts it in the db and renders it as a link with the db post.id column value, eg https://lemmy.ml/post/3. So the problem is that the url id is exactly the same as the db id, which naturally differs between instances. A cleaner solution for this would be random IDs as described in #1101. This is what Peertube does for example.
ah yes, convoluted and intermingled subs. fun
Yeah, that would make the sub waaaay too general. I will leave the imaginary aviation as a separate sub but imaginary ships/subs on the other hand is something that I can merge with imaginary vehicles. I also think that I can merge imaginary armies with imaginary characters and just give them their separate tag once they come out. There shouldn't be a problem with both of those cases.
I also have this weird sublemmy called "imaginary cities/cityscapes/landscapes" because it's about cities but cityscapes very often are also portraying a landscape. I can either make "imaginary scapes" (ik this sounds weird lol) and use it for starscapes, landscapes, skyscapes, cloudcapes etc. and have a separate sublemmy for showing inside shots of cities/villages where far away shots of them would be counted as a "scapes" to which will be included in "scapes" sublemmy and not the sublemmy about cities/villages. The second option is to include cityscapes in sublemmy about cities and repost artworks to imaginary scapes if it contains a landscape on top of a cityscape. But that would result in a lot of reposts though and this would make the OP very sad. There's also a third option where I include scapes, cities, cityscapes and villages into one place BUT that's not the content of the same topic which is a very not cool thing to do. What do you think?
Edit: I also think that I could move imaginary tanks into imaginary vehicles too.
All he had to do was a few clicks to fix his problem yet he still came here to complain, bruh.
Naw, this platform is still very buggy so I doubt that it's your fault.