it's like that friends -meme: "repeat after me: discord is not the place for documentation/wiki/distribution", and joey goes "discord is the place for documentation/wiki/distribution".
as far as I've understood it, the main issue of the account lies in the fact that the game has been sold on regions which either cannot make a psn account, OR are allowed to link their steam account to the PSN account.
So basically, for quite a few people this means the requirement will lock them out of the game. Sure, VPN's and linking accounts outside of their home region is apparently possible, but then they run the risk of getting their account(s?) banned.
I just use dynamic collections, eg. group games by their store-tags, eg. arpg, fps, puzzle, walking-sim, online-coop... etc, whatever I consider handy when going through all of it.
Sure, the categories have a lot of overlap, but I don't mind, the games list is a disaster anyway (>1300 games on account... yea.).
I used to maintain my own categories, but at some point the number of games started to be too much to do it by hand.
edit: One of the better features is to group games with online-coop with friends who have it too. Makes it a lot easier to find the next adventure to start after few beers.
Different bus, different naming.
Now, memory kinda hazy, but weren't ide devices /dev/hdX?
Vim commandline goes :BRRRRRRRRRRRRRRRRRRRRRRRRRRRR
not only the ux, some devs make it absurdly confusing to find a binary.
I don't want to throw anyone under the bus, but there's this one niche app.
their github releases at one point were YEARS out of date, they only linked to the current version in seemingly random issue reports' comments. And the current versions were some daily build artefacts you could find in a navigation tree many clicks deep in some unrelated website. And you'd better be savvy enough to download a successfully built artefact too. And even then the downloaded .zip contained all kinds of fluff unnescessary for using the app.
The app worked fine, sure, but actually obtaining it was fairly tricky, tbh.
I'm going to chime in on the "never even heard of this game" train.
And based on that, I'll "tinfoil hat" a bit: the game doesn't seem to have any kind of mtx (it does have a deluxe edition items which apparently offer boosts) - so the publisher didn't push the game as hard as it does with it's live service games -> very few even have heard of this game.
edit: because sources: https://www.pcgamingwiki.com/wiki/Immortals_of_Aveum#Monetization - didn't do any further research on the matter.
edit2: also, on the article:
... trying to make a AAA single-player shooter in today's market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long."
...so, they even admit it themselves that it's pretty meh? And then it's framed like single-player games just don't sell.. what?
tbh, I prefer Cole's Law
I guess it would be funny for a bit, but get old in the long run...
Ask Karlach to join the party
You hear happy gurgling noises emerge from Karlachs stumpy neck
It can't carry, but it can throw stuff from the ground. Came useful in one side quest.
Other than that, used it few times to pull a lever or such. Nothing terribly handy (sorry, not sorry)
oh, I've been wondering about this, as I've had occasional youtube-video just enter the infinite buffering. Oddly it has only happened on linux o_O