[-] Eagle0600@yiffit.net 9 points 5 months ago* (last edited 5 months ago)

From two weeks ago.

[-] Eagle0600@yiffit.net 8 points 5 months ago* (last edited 5 months ago)

Nah. Evil is where the harm your actions do to other people doesn't stop you from doing it. Neutral is where you wouldn't put yourself especially at risk or especially out of your way to help others, but you wouldn't hurt them either, even if it benefited you. Obviously there's a spectrum there, most neutral people would do harm to others if they had a gun to their head. Enjoying the harm you do unto others is sadism, which is separate from alignment. A good or neutral person can be a sadist, but their morality will prevent them from hurting others even if they enjoy it. In short, sadism provides a motive (of which there are many others), alignment provides the restriction or lack thereof.

Tl;dr if order a village slaughtered to take all their stuff, I don't care how dispassionate or purely self-interested you are, you're evil. If you murder people because you're paid to, and don't much care about the details, you're evil.

[-] Eagle0600@yiffit.net 22 points 6 months ago

If your PC has the ability to turn into a fly, then the game has deliberately given them some amazing stealth and scouting capabilities. I say this is working as intended.

[-] Eagle0600@yiffit.net 14 points 6 months ago

In D&D 5e. In other editions, that would have to be some kind of special ability or simply off the table altogether.

[-] Eagle0600@yiffit.net 9 points 7 months ago

I started my longest-running campaign with a "one-shot". Part of that was by the publishers' design. I ran the free module "We Be Goblins" (highly recommended), which involved a pack of goblins searching for more fireworks. The end of that adventure acts as a teaser for the "Jade Regent" adventure path, which I ran to completion with most of the initial group.

In that adventure path, the PCs get to revisit (and drive off) their tribe from the one-shot in the opening act.

[-] Eagle0600@yiffit.net 6 points 8 months ago* (last edited 8 months ago)

There's never a legitimate reason for a statue to be inside a structure (as opposed to in a public square), unless you're in a temple or shrine to a friendly god and it's their statue.

[-] Eagle0600@yiffit.net 8 points 8 months ago

But lizard :(

[-] Eagle0600@yiffit.net 6 points 8 months ago

This one isn't up on Socks and Puppets yet? Or is this an older one I've forgotten.

[-] Eagle0600@yiffit.net 9 points 8 months ago

One of my Pathfinder characters, Bentithan Flinteye. He's an evil, but pragmatic, Aasimar psychic warrior, who considers his actions to be for the "greater good". He'll use this to justify a lot of things to himself and others, but make no mistake he's evil and ultimately just wants more power for himself; after all, wouldn't he be able to do more good with that power? There would be plenty of people who'd think he's right.

[-] Eagle0600@yiffit.net 25 points 8 months ago

I really like how Razzira says "big bed" rather than "normal bed" here.

[-] Eagle0600@yiffit.net 12 points 9 months ago* (last edited 9 months ago)

Play a Pathfinder 1e Unchained Monk, pick up Breaking-Down Koan, flavour your koans as devastating puns, and you can spend ki points on puns.

You can also pick up the other koan powers, but I think Breaking-Down Koan fits best.

Text reproduced for the curious:

Breaking-Down Koan (Su): A monk with this ability can spend 1 ki point as a swift action to present a paradox, riddle, or complicated question to a creature within 30 feet. The creature must succeed at a Will save (DC = 10 + 1/2 the monk’s level + his Wisdom modifier) or be confused for 1 round. This is a mind-affecting, language-dependent effect. A monk must be at least 8th level before selecting this ki power.

[-] Eagle0600@yiffit.net 12 points 9 months ago

Charisma is force of personality. Being hot is just a circumstance modifier to some checks.

1
submitted 11 months ago by Eagle0600@yiffit.net to c/rpgmemes@ttrpg.network

If your character's starting off at level one, they're really only getting started with adventuring. You can let that be reflected in their backstory.

If you want to play a badass, starting above level 1 is allowed, though probably not recommended for new players still learning the rules of whatever system you're playing.

1
submitted 11 months ago* (last edited 11 months ago) by Eagle0600@yiffit.net to c/rpgmemes@ttrpg.network

As a 1e GM, I'd probably allow this, but I'd require you to take the Half-Dragon and Two-Headed templates and put you a few levels behind for it.

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Eagle0600

joined 1 year ago