I'm a Boost truther. I loved Boost for Reddit, and the dev is usually super responsive in the subreddit when it was a thing. I also used many Reddit apps; BaconReader, Relay, and Apollo on iPhone back when I had one. Boost was easy favorite. I'm not entirely sure how it plays with every lemmy instance though, as I'm just on .world
CMLVI
Sounds decent enough! I am not hardcore against ads; I know platforms and publications need to pay somehow. If they're non-intrusive, I don't mind seeing them. Thanks for the info!
That's kind of what I was worried about, was if it was algorithm based, and if it was, how bad is it pushing content vs showing me what I would be interested in. RSS feeds may be difficult cause I never really committed to any specific publications or sites, so I wouldn't have any specific ones to populate the feed.
Haven't gotten to that point yet; I've followed/unfollowed a few just due to general spam or some pretty clear biases (whether I agree with them or not).
Ty! Will have to look into it some! My problem is I don't have any specific preferred news sites already so I guess I'll be just spamming big ones til it gets sorted out a bit? I'd also like to keep it as balanced as possible, if not just to be prepared for potential points of conflict to be knowledgeable on.
The further out my perspective is, the harder for me it is to see this as a "long-term" game, or GAAS. The game play loop is very shallow, as it's a repetitive grind to unlock just weapons, abilities, or "unseen" buffs with timers or health or ammo. The meat of the game is the narratives within missions which the community can create. Nerfing effective weapons makes it harder to create these narratives. We're supposed to be bumbling, idiot, expendable soldiers that prevail against the odds, but the odds continue getting harder for us arbitrarily based on %s the devs see in usage and kill counters. If a weapon overperforms, give us more enemies, don't decrease its effectiveness. The whole point of the game is to kill en masse. Give us more masse, then tune the underperforming weapons and call-ins as needed.
The community had wild storylines going and carried so much of the launch hype based solely on diving with your friends, blowing each other up, and doing cool shit. If you take away what allows us to do cool shit, then there isn't much else left to play with.
I never got the PS Pro controller but I'm well-versed in the Xbox Elite bullshit. The best way I've seen to go about it is to buy a Core Elite from Gamestop or a store that has their OWN in-house purchasable warranty (Target goes through All-State or something I think so you have to send it in). It's $30 to Gamestop but I'm covered for a full-year for when the bumper inevitably goes. If, by some miracle, it doesn't, I go anyway and exchange it for a new one at a local store for no controller cost, and pay Gamestop another $30 for the warranty. It's cheaper than a new standard controller and I don't have to deal with any additional warranty process. It's just an exchange. It's bullshit that it happens, but the game I play the most basically requires the back paddles.
I've never had stick drift on the Elites (or any controller otherwise), it's just bumper problems. I've heard the SCUFS get drift pretty badly second-hand and their replacement process is much slower. The new Turtle Beach controller seems decent, but I have doubts about battery life and I'm not ready to buy-in on it yet. The PDP Victric with replacement modules feels very similar to the PS Pro issue where the modules just are never in stock so that's out too.
Some enterprising business could make a killing with a decent controller, but apparently Xbox won't license wireless controllers unless you do specific things with them, likely preventing any real pressure to get better.
How do people like Flipboard? I need to find something to get news now that I'm off Reddit. Is it pretty decent at giving different perspectives in articles or is it pretty much algorithm based on what you'll prefer?
That's what I'm doing. I got 2 subs that I frequented on Reddit I'm running, one is a sports one with discussions for the events, and it's literally just me putting commentary into it. But that's what I loved about the Reddit sports subs, so I'll at least have it for when people come here.
Idk, NFS:U2 also had a good ass sound track lol. But yeah, just by virtue of the setting, Horizon has always had some good sound tracks. H4 got old real quick tho...
It's gonna be hard to pick, because despite seeming like a pretty shallow genre, there are some pretty wild differences in gameplay. Arcade, Simcade, and Simulator all rely on different populations. People who enjoy Horizon are probably not lining up to play iRacing, and vice-versa.
In my opinion, I'd say one of the early Gran Turismo games, specifically 2 through 4. It was many people's introduction to racing games and, at the time, was pretty cutting edge. That's now changed with the Sim games, but there are plenty of Sim offerings now and it isn't necessarily anything "groundbreaking" being released anymore.
I'm hesitant to agree with Horizon because I personally don't enjoy it at all, but I understand the appeal of the first one, especially in a time where that concept was fairly new.
NFS:U2 Is also up there, due to the era. That was the epitome of late 90s/early 2000s car culture and had a large impact on the scene at the time, and just was a benchmark for the arcade side of stuff for a long time.
That's.....actually a cool AF idea/inplementation of Fediverse shit. A practical use as well, as they'd control who was on the instance and would be a sorta pseudo-verification process for any accounts on it's own.