On top of this, I doubt many of the Steam Deck's current competitors could have sold at a loss like Valve did (IIRC, they sold at a loss or at least pretty close to it). Microsoft, however, definitely has the spare money as a larger corp if they decided to really back the XBox/Gaming division. Price-wise, they could compete. If they're in the same pricing ballpark, manage a reasonable quality handheld, and can promise perfect windows compatibility with games, that might be something.
Dude, I just started getting into BAR and, while a complete noob with a strong nostalgia for TA, I can't even begin to imagine playing it on the Steam Deck. Not that I'm naysaying here, I'm just more in a kind of "I want to believe" state since it's pretty much becoming one of my all time favorites.
All that said, brilliant write up! Share some of your control details for BAR too if you have a chance!
Big issue for musicians. Many of us have instruments that are just small enough to be carry-ons but just large enough to be a bit unwieldy compared to other carry-ons, so nabbing primo carry-on storage is a must.
Highly recommend at least trying to poison your data before deactivating/deleting; they have some legalese that gives them a workaround to keep things to an extent
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Yeah, the deactivation link takes you to "delete" it, but they do have some legalese that suggests they could keep it to "enforce their agreements" among other things
Superb is right! Absolutely a delight, it's become something I keep returning to on a regular basis. Each time, just enough balance between "chilled out," familiarity, and freshness of relevant judgment/choice-making. Definitely helps that the UI is absolutely on point throughout and the music is a delight.
My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. "No, I REALLY don't need 200 brick, thanks, I'd rather have some pottery, just a LITTLE BIT, PLEASE"
Yeah, I guess I'm gonna dogpile here a bit, but can confirm it's pretty solid on the deck. I thought I'd hate track-padding, but it's actually pretty pleasant. Just had to remap a couple things, like wood-cutting & a couple back paddle buttons and it plays surprisingly smoothly. I've played on both PC & deck and oddly I'm starting to get to like playing on the deck a little bit better actually.
Give it a try!
Define container; reasonably, a room could be defined as a container. A container of what? And furthermore, define empty! Knowing when something's "empty" has all kinds of applications. That and teleporting, even a few inches could be incredible, especially dependent on how often/quickly you could do it. 3 & 7, hands down
The wild part for me, though, is when I basically played the basic Greensleeves on the lute from memory in a livestream, then slipped into playing Francis Cutting's version (the best, IMO, the elegance of the compound meter is just badass) after the first playthrough, again by memory, I was copyright struck after the fact twice, with a strike for each, one after the other.
TBF the proper way of doing it would be to improv it into your own direction, which I did afterwards and didn't get struck for, but it's just crazy to me how much the recording industry tries to clamp down on anyone performing anything even vaguely sounding like a preexisting recording. I contested the strikes, largely standing on principle that I was doing the performing myself and that the music itself was ancient and they were dropped.
The number of times it's handed me a copyright strike for recording tunes that are >400 yrs old is simply tiring. Used to be infuriating, but now I'm just tired lol
That's cool as hell to hear. The cynic in me is a bit ignorant of Swiss law and corporate behavior therein but is sure that at some point some douchebag will figure out a way to weasel out of it or push it in the direction of enshittification all over again, but it's cool to see them make this move none the less.