Yeah replaying all the RE now and it's crazy how this very early choice of two playable characters in the original series allowed the remasters to feel much more modern in their writing. Jill feels like the modern badass main woman a lot of game which they could write properly.
But will it run? I'm used to typescript where it's not checked at runtime but you can't "build" unsafe types I'd assume it's the same here
Doesn't Python 3 have types? I've seen a few well typed codebases and it really made the code much easier to understand. Or is it just that it's not checking them strongly enough?
Those look good but I have to say I've been spoiled by Resident Evil's remasters, the comparison is a bit painful in terms of effort. But I guess there's only so much you can do with the Switch's hardware, it's not like it's that more powerful than a Playstation 1 ( ͡° ͜ʖ ͡°)
That was my immediate thought, it's space exploration, it's meant to cost more than is reasonable or affordable, because monetary rationale has never been a factor in it. Even if it did pay out in the long run with inventions and discoveries in the past, it's never going to make budget sense because exploration and pushing our specie's boundaries shouldn't be. It's a miracle what space agencies are/were able to accomplish with super strict budgets in the past, but in the end there's only so much you can do by cutting corners and letting the private sector fill the gaps
The fact that you can play it with all the infinite goodness from the Workshop is a really strong selling point because it's thus the only mobile version of Isaac that is actually up to date + modded compared to mobile/console versions.
Don't forget the programming socks trans girl programmer
Transistor at ~4€ is great, I've been meaning to dig into the dev's older games after Hades since it looks like they're all of the same quality
Using the Saturn one, I just find the animation of the ball so satisfying
No mention of alternatives being in the spotlight that's a bit too bad
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I'm still not over how they ruined Rocksmith. The first two were amazing games, they improved my skills so much and I had so much fun playing them. And I kept waiting word for a Rocksmith 3, because the team behind it is amazing so I was really hopeful. But then one day without ever hearing of it being announced I stumbled upon Rocksmith+ and that's when I realized this is where the license had gone to die, in a shitty closed Ubisoft online subscription, a shadow of its former shell. I hope one day we get a better spiritual successor that isn't in the hands of such a trash company.