[-] AbelianGrape@beehaw.org 5 points 3 months ago* (last edited 1 month ago)

How does this compare with GumTree? It's weird that the page doesn't even mention existing state-of-the-art tools for this task.

edit: I've compared GumTree and difftastic myself while working on a project this past week. Difftastic is harder to use programatically (the JSON format is unstable and leaves something to be desired) but other than that it's miles and miles better.

[-] AbelianGrape@beehaw.org 1 points 3 months ago

Most recently, KeyWe and modded Keep Talking with friends. Solo, still ol' reliable slay the spire.

I have a plan to teach someone how to play schnapsen and crazyhouse chess tomorrow so that's exciting.

[-] AbelianGrape@beehaw.org 4 points 4 months ago

I find there's a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can't remember the last time I played an Umbra run that didn't set up a morsel engine behind a warden or alloyed construct - as far as I'm concerned, those are the same strategy, it doesn't feel different. The only other build I think is viable is just "play Shadowsiege," which rarely happens early enough to build for it.

Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.

[-] AbelianGrape@beehaw.org 11 points 4 months ago

I almost exclusively play for A20 heart kills. I play all 4 classes but in a "whichever I feel like today" way. I tried rotating between the characters for a while and really didn't enjoy playing silent or watcher while in the wrong mood for those classes.

My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.

I don't think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It's also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don't think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with "infinite replayability." I'm sure in 5 years' time I will still be seeing interactions I've never seen before.

[-] AbelianGrape@beehaw.org 2 points 10 months ago

Second Shadow of the Colossus. The moments where you can just sit and look, coupled with the soundtrack, are some of the best in gaming history. Plus that bit of tension knowing what you're about to get into...

[-] AbelianGrape@beehaw.org 2 points 10 months ago

Not only is tunic beautiful; the experience is amazing. It's even better if you try to solve the main optional puzzle as you go.

Definitely agree that it's one of the best.

[-] AbelianGrape@beehaw.org 3 points 10 months ago

I'm a computer scientist mainly but with a heavy focus/interest in computer architecture. My plan is to teach at a university at this point - but it seems to me like that would be a good place to create completely open standards technology from.^1Specifically because if the point isn't to make money, there's no reason to create walled gardens.

There's certainly enough interest from people who want to be able to build their own systems. What would actually worry me isn't the ability to make a new open standard or any of that. It's that AMD64 is very hard to compete with in this space, because the processors are just faster, and there is so much x86 software that people who build PCs usually want access to.

AMD64's performance is the result of years and years of optimizations and patenting new hardware techniques, followed by aggressively litigating people trying to compete. ARM performance is catching up but ARM prefers licensing their core IP over making their own systems, making it harder for them to break into the PC space even if they want to.

A new player would be in for a long, long time of unprofitable work just to compete with AMD64 - which most people are still happy with anyway.

^1 some others and I are actually working on some new ISA / open soft processors for it. However it is focused at an educational setting and unlikely to ever be used outside of embedded devices at most.

[-] AbelianGrape@beehaw.org 1 points 1 year ago

Yeah i think you found the boss on accident if that's the quest name you were seeing.

But so did I, so this can't be that uncommon. I question the design of having some mid-game content in the same (surface) place as the end-game because it becomes unclear what you're being pointed at. Put simply, tell me to walk towards the giant chasm; I'm jumping in.

I realized I wasn't supposed to be there yet when I recognized a typical pre-boss pattern that Zelda games use a lot. Trying to avoid spoilers there.

AbelianGrape

joined 1 year ago