this post was submitted on 14 Aug 2023
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Piracy

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[–] Spaghetti_Hitchens@kbin.social 5 points 1 year ago (3 children)

Indie solo video game dev here.

I am okay with gamers "requisitioning" games if they truly can't afford it. While it is my livelihood, it's also my attempt at art and I want people to enjoy it. I even plan on releasing a safe cracked copy for the next game.

If you pirate a game, there are ways to help support us starving devs if you like the game.

  1. Spread the word far and wide that you like the game. A little effort on your part can save us marketing budget and trigger new sales.

  2. In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.

But please don't cost us additional money. It costs time and money to process chargebacks triggered by the key resellers selling keys procurred with stolen credit cards.

[–] Jorgelino@lemmy.ml 2 points 8 months ago (1 children)
  1. In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.

I've been doing this a lot recently. Back when i was a teenager i used to pirate a lot, but now that i'm older and have disposable income i've been buying a ton of the games o used to pirate then.

Which unfortunally leads to me having tons of games on steam with barely any hours played (yet), when they should be in the thousands already.

[–] jet@hackertalks.com 1 points 8 months ago (1 children)

I will also use this excuse to justify my huge backlog of steam games bought on deep discounted sales that I in all likelihood will never ever ever actually play.

I'm just making up for my middle school years That's the ticket....

[–] Jorgelino@lemmy.ml 2 points 8 months ago* (last edited 8 months ago)

Lol, yeah, i do that too...

But with these old classics it's even harder to resist for me. They usually have the biggest discounts, and how can i say this game that gave me so many hours of fun isn't worth 2 fucking dollars?

[–] lud@lemm.ee 1 points 1 year ago (1 children)

Unless you plan on implementing any other stronger DRM than the steam provided one. I wouldn't bother releasing a safe version.

It's brutally simple to crack steam drm on your own. You just need the clean files from cs.rin.ru/forum or something.

Unsafe cracks will be published elsewhere anyways if your game is popular enough.

I suggest you just don't add any DRM at all.

[–] NecessaryWeevil@feddit.nl 1 points 1 year ago

Running files you downloaded from a Russian website, what could possibly go wrong

[–] Steeve@lemmy.ca 0 points 1 year ago* (last edited 1 year ago) (1 children)

It's silly to assume all (or even the majority imo) of key sellers are fraudulent. How do you know resellers are costing you more money in chargebacks than they make you in legitimate purchases?

Edit: downvote away, but until someone provides some actual evidence of this instead of just "a few devs said so" I'm going to assume this isn't true.

[–] MrNobody@sh.itjust.works 0 points 1 year ago (1 children)

So, those resellers listed have been known to hold and sell keys that are linked to stolen credit cards and other unauthorised payment methods. The keys are bought up cheap during sales using the stolen credentials then posted on the reseller sites. A few things happen when the victim notifies their bank or institution of the fraud. Steam or whatever site cancels those keys, meaning the person who purchased the key on the reseller site is out a product, the dev/publisher then has to front the cost of the charge back for the fraudulent purchase, or at least the 70% cut they get. Knowing that sometimes the keys you purchase dont work the resellers also offer a service, for an extra fee, to ensure that your key will work.

In essence, the reseller makes money from the purchase of the key, the fraudulent posters of the keys make money from the sale of the key, the legitimate store and the dev lose money due to the chargeback caused by the fraudulent sale, and the user who purchased the key is out money and a product. There are legitimate resellers who dont operate this way but the ones pictured are not those ones.

Thats not even the fact that the reseller wouldn't be selling the key for less than they bought it so the customer is giving more money to someone else rather then the dev. So sure, the dev may have been paid for the keys at sale price, but the end user is paying more which goes to someone else.

[–] Steeve@lemmy.ca 1 points 1 year ago

I understand the theory, I'm looking for evidence that this is a problem that makes resellers a net negative income for devs. I've used resellers plenty of times for games I otherwise would not have purchased and I have never once had this happen to me, which makes me think that this is an unproven talking point based on outliers.

It's not like it's a straightforward calculation, it's hard to distinguish between regular sales and sales made to resellers, as well as regular chargebacks and chargebacks made to resellers. So until someone actually puts effort into proving this, "because the dev said so" isn't a good enough answer for me.

[–] dan@lemm.ee 1 points 1 year ago

I do not understand why publishers don’t cancel the keys. Why do they allow that parasitic industry to exist? Surely they know which key corresponds to a chargeback?

[–] cyberpunk007@lemmy.ca 0 points 1 year ago (2 children)

How does g2a even work? I've bought a few keys there before and they worked. I assume these keys were given to someone from like a promo or something then they just resell it?

[–] binboupan@lemm.ee 1 points 1 year ago

they buy keys using stolen credit cards and then resell them

[–] abraxas@lemmy.ml 1 points 1 year ago

They let people resell keys "no questions asked" (it reduces their liability to not ask questions). Some percent of the resellers they host use stolen credit cards to sell at a loss, and nobody knows what percent. It's probably depressingly high, but (likely) still <50%.

Some percent of the resellers just buys games on sale, or in a cheap country to resell to expensive countries. It's not uncommon when a game has a plummet sale (a $70 black friday sale for $20) that thousands of copies of the game show up for $30-40 on G2A as soon as the sale ends. Those are (generally) not in any way related to stolen credit cards.

[–] Zoot_@lemmy.world 0 points 1 year ago (1 children)

Ive never seen a company have this take. Interesting

[–] CountVon@sh.itjust.works 0 points 1 year ago (1 children)

Key resellers are really, truly awful. In many cases the keys are purchased from legitimate sites using stolen credit card numbers. The key resellers plead ignorance as to where the keys come from, but it's an open secret at this point. If you don't want to pay the Steam/Gog price, piracy is less awful because you won't be fueling a criminal enterprise and there's no chance your Steam/Gog account will get a stolen key revoked.

Credit card fraud and software keys actually ends up being paid for by the rest of us. Fraudulent transactions and chargebacks lead to higher merchant fees, and those costs end up getting passed on to legitimate purchasers.

[–] BowtiesAreCool@lemmy.world 0 points 1 year ago (1 children)

The only time I used a key reseller was to get a cheap digital copy of GTAV as I already had multiple copies for 360 and X1 on disc.

[–] Selmafudd@lemmy.world 0 points 1 year ago

I've used them and will continue to use them. In Australia half the games here have a premium added to them just because fuck us. I'll buy the cheaper option every time