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submitted 6 months ago* (last edited 6 months ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
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[-] TacticsConsort@yiffit.net 99 points 6 months ago

Hot damn. I've seen friction between upper management before but it's literally inconceivable to me that I would ever wake up and see that level of genuine hatred from like, one of my place's senior management tweeted out to an ex-CEO.

I guess Bobby was a very special guy to the Blizzard crew, huh?

[-] simple@lemmy.world 89 points 6 months ago

There was also one string of Tweets in which many seniors from the Overwatch crew blamed Kotick for sabotaging the franchise and ruining Overwatch 2 with terrible decisions from higher up getting in the way of development. I really felt that one since I used to be an OW fan.

Everyone knew something was off when the game director which was extremely passionate (Jeff Kaplan) just straight up left the team after OW2 was announced. Really sucks, but at least we got some context.

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[-] SexyTimeSasquatch@lemmy.world 50 points 6 months ago

Yeah, I worked there back in the day. Started when we were still owned by Vivendi. Quit after about a year of ownership by Activision. Fuck Kotick. Seriously.

[-] nanoUFO@sh.itjust.works 63 points 6 months ago

Something tells me Bobby is not a good guy.

[-] Dagnet@lemmy.world 29 points 6 months ago

Was it all the sexual harassment in his company that he did nothing about?

[-] echo64@lemmy.world 35 points 6 months ago

Microsoft will have made this guy a billionaire, and he doesn't deserve a penny. Oh well, at least we get to keep specific games away from another game platform, I'm sure that makes it worth it.

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[-] alienanimals@lemmy.world 22 points 6 months ago

Shitty CEOs like this are rewarded for their bad behavior, not punished. Fuck these assholes.

[-] mindbleach@sh.itjust.works 19 points 6 months ago

Uuuunion.

Or hell, co-op. Video game development is the platonic ideal of workers producing all value. There are no material inputs besides time and electricity. Studios got big because scale provides reach and makes risks survivable... and then stayed big because some projects were only possible with a metric shitload of people.

But it's just people. There's no raw ore coming into a million-dollar factory and leaving as patio furniture. Capital mostly provides desktop computers... and desks. The boss can't fire everyone and hire scabs because they will never make the same product. No more than you could fire all the members of a band and still get their next album.

[-] Lunar@lemmy.wtf 18 points 6 months ago

He's right. Bobby's a parasite.

[-] KyoStarr@kbin.social 14 points 6 months ago

I'm glad that Kotick is gone. I'm hoping Microsoft and the remaining ABK leadership can steer the company in a better direction.

[-] echodot@feddit.uk 8 points 6 months ago

Microsoft tends to give companies they acquire as much or as little oversight as Microsoft thinks they need.

When they acquired Mojang they essentially did not change anything. It's basically the same company now as it was before.

[-] Paranomaly@sh.itjust.works 9 points 6 months ago

Which is weird because they don't seem to understand a lot of the appeal of Minecraft and tend to boil it down to the aesthetic. When seeing talk of Minecraft dungeons, I was amazed that there was no dungeon crafting tool. Seems like it would have added a ton of value to a game and made it far more related to a game about... crafting.

[-] NanoooK@sh.itjust.works 11 points 6 months ago

Warcraft was such a great games, I've enjoyed watching Grubby playing.

[-] Pratai@lemmy.ca 6 points 6 months ago
[-] Davel23@kbin.social 5 points 6 months ago* (last edited 6 months ago)

That Nitter link ~~is~~ was not a Nitter link.

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this post was submitted on 30 Dec 2023
305 points (97.5% liked)

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