this post was submitted on 25 Jun 2023
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I see the phrase 'ahead of it's time' used a lot like a long with words such as 'underrated' or 'epic' or 'literally', or 'ironic'. I read how ahead of it's time is used for literally any popular game that it alters the meaning of the phrase.

Anyways here is a list of games I feel would have sold or been more known had they been released several years in the future:

  • Jurassic Park Trespasser: the YouTube channel ResearchIndicates and one of the most informative Let's Play videos of all time best explains this game.

JPT had a rather ambitious physics engine AND open world environments which seemed pretty much undoable at the time, along with non gameplay breaking story flow with Attenborough himself. But just like with No Man's Sky the hype engine and promising too much got the devs way over their heads and failed. Valve was able to continue what JPT started with Half Life, but I imagine if it had more time JPT could have been an immersive classic.

  • Time Splitters Future Perfect an FPS with sharable Map Creation content. The problem I feel was many people didn't try this as Halo's Forge wasn't out yet to bring to light what user content can really do, and less accessible online play at the time.

  • Tony Hawks Pro Skater 3 Okay this doesn't count, but I just want to mention this because the official Sony Network Adapter wasn't even out yet when this released. You have to use a specific brand of Linksys or D-Link USb to Ethernet adapter on your PS2 to get it to work 😄. So I classify this ahead of it's time due to the first party product not existing yet.

  • Psychonauts. This was an easy one, non Mario platformers weren't the trend among the ocean of best selling Xbox titles. Thankfully A Hat In Time much later showed the more mainstream appeal of small dev platformers.

  • Dragon Quest 1 & 5 in the US. Not in Japan as you could shut down Japan for a day with the release of a new Dragon Quest game (tip for invaders). DQ has always struggled in the US partly due to, oddly enough, taking so long to reach the US. It's a mix of too early and too late, with DQ 1 inventing the traditional console RPG format, and DQ5 being Pokemon before Pokemon, to quote Tim Rogers. But early DQ games releasing far too late on the NES life and not releasing on SNES I feel could have made DQ games closer to FF games in the US

  • Puzzle Quest Challenge of the Warlords: a Match 3 game in the early days of Xbox Live arcade.

The timing would have had to be tight on this, had it come out around the time of monument Valley it would have been perfect to expose casuals to a match 3 game with more depth to it

But it was too easily for the match 3 craze, and now too late for the oversaturation of match 3 mobile games.

  • Eternal Darkness Lovecraft is all the rage among public domain IPs nowadays. Eternal Darkness was all the fun of bizarre 4th wall breaking spooks combined with non frustrating old school Resident Evil like gameplay. more of a wrong place wrong time kind of thing, in an attempt to bring a more mature crowd to the GameCube is underperformed.

I would love to see Nintendo at least attempt to emulate it on the Switch somehow.

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Tomb Raider on PlayStation is what I say is way ahead of it's time which I think not many people give the game credit for.

It is one of the few early 3D games that nails the atmosphere and have tension. I always gets sense of adventure and I discovered part of the tomb by myself which I feel like modern games holds people's hand a little where it feels less fun and more I been told to do XYZ.

Also the way they did the water effect is impressive that they distort the texture UV postion I believe.

[–] Mmagnusson@programming.dev 2 points 2 years ago

I feel that given the current trendyness of AI and large language models it seems prudent to mention Façade, an interactive play that used AI and language processing to let the player "speak" to the characters and influence tha narrative. It was very janky and you could break it rather easily, but the concept was solid - the technology was just a decade and a half away.

[–] bigbox@lemmy.ml 2 points 2 years ago (1 children)

ESPN NFL 2K5, and All-Pro Football 2K8 were very ahead of their time. In many areas, Madden has still failed to catch up to these titles.

[–] Kerred@lemmy.ml 1 points 2 years ago

Also $20 freaking dollars MSRP for 2K5!!

That could have led to years of football bliss for affordable gaming. But I recall EA and the NFL took exclusivity to the license and killed 2K quick

[–] SteleTrovilo@beehaw.org 1 points 2 years ago (1 children)

Dragon Quest IV has all the ingredients of a fine 16-bit RPG: multiple playable story characters with unique personalities, a plot with twists and turns, minigames, and a fairly unique villain with human motives.

Somehow, they made it work on the original NES, before 16-bit RPGs were even a thing.

[–] Kerred@lemmy.ml 1 points 2 years ago

Now you can play as a tedious weapon shop owner lol.

I vaguely recall reading DQ3 players in Japan loved the merchant in the early game so much they made it more of a thing on future outings

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