this post was submitted on 26 May 2025
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[–] jjjalljs@ttrpg.network 2 points 1 week ago (6 children)

I bet some obsessive nerd has converted DND to point buy (like wod, gurps, etc) instead of class and level based.

You get XP for stuff, and you can spend that as you like on all the stuff you'd get from leveling. Follow the recommended route and get a standard looking fighter. Or go crazy and buy nothing but hit dice. Or make a glass cannon by buying all the sneak attack dice and second attack (in case you miss) and nothing else.

Or, per this meme, buy superiority dice and maneuvers, and then also buy extended crit from champion.

It would be a mess. I think part of why dnd is popular is its comparably small decision space. There's just not a lot of room to fuck up your character

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[–] ICastFist@programming.dev 1 points 1 week ago

laughs in WFRP profession progression

[–] agamemnonymous@sh.itjust.works -1 points 1 week ago* (last edited 1 week ago) (11 children)

Because 5e is a simple game made for adolescents. It's easy to pick up, easy to build a character, and easy to run. The problem is once you start trying to do anything particularly interesting, it crumbles. It foists basically all mechanic decisions that aren't directly related to combat onto DM adjudication, and provides very little guidance. I mean, last I checked you have the option to be proficient with various sets of craft tools, but the system doesn't actually explain what that actually does mechanically.

If you want to make interesting character builds, you have to transition to a more detailed system. I'm partial to GURPS myself, but Pathfinder 2e is a nice middle ground of detail while still being fairly familiar to someone used to D&D.

[–] NaibofTabr@infosec.pub 1 points 1 week ago (4 children)

It foists basically all mechanic decisions that aren't directly related to combat onto DM adjudication, and provides very little guidance.

The idea here is that the D&D ruleset is supposed to be permissive, not restrictive:

  • permissive - anything not explicitly prohibited is allowed
  • restrictive - anything not explicitly allowed is prohibited

The gameplay experience depends greatly on which of these directions you interpret rules from. So, when you say that it "provides very little guidance", that's intentional, because it allows the DM and the players to use the basic structure of the game to support and inspire having fun and being creative. It should be a foundation, not a cage.

D&D was always intended to be an open framework for actual roleplaying. The munchkin concept of gaming the rules for min-maxing stats came later.

Rules lawyers, be they DM or player, make playing less fun.

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