jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 24 points 14 hours ago

I live there. Why?

[–] jjjalljs@ttrpg.network 37 points 15 hours ago* (last edited 15 hours ago) (3 children)

, systematic defending of public education

Going to assume you meant "defunding of public education", heh.

[–] jjjalljs@ttrpg.network 7 points 16 hours ago

Call the function from the if block.

Now your tests can more easily call it.

I think at my last job we did argument parsing in the if block, and passed stuff into the main function.

[–] jjjalljs@ttrpg.network 294 points 16 hours ago (23 children)

I think a lot of people in the US have their head so far up their ass being racist and doing other xenophobia, they'd rather drown in their own shit than than have "one of them" get something "for free".

[–] jjjalljs@ttrpg.network 3 points 17 hours ago

I had a director of eng once who asked me to mind my language when I said "For fuck's sake it returns 200 OK even when there's an error".

So I started naively replacing "fuck" with "fudge". "That's pretty fudged up." "Well, fudge it, we'll deal with that next." "Fudge if I know."

He didn't really like it, but he can go fudge himself.

[–] jjjalljs@ttrpg.network 2 points 21 hours ago

There are many approaches to this problem, but as a reminder and context setter I'd like you to look at "wealth to scale" https://dbkrupp.github.io/1-pixel-wealth/

[–] jjjalljs@ttrpg.network 7 points 23 hours ago* (last edited 23 hours ago) (2 children)

It's kind of infuriating that if you're wealthy you basically get basic income. You can put some of your money in safe stuff (high yield savings, bonds, whatever) and just get more money without working. But a poor person needs to debase themselves for food.

[–] jjjalljs@ttrpg.network 3 points 2 days ago

Less access to goods and services made it generally unpleasant.

Less access? what? What places are you comparing?

I live in a city and have never felt like I have less access than when I was in the car centered suburbs.

[–] jjjalljs@ttrpg.network 1 points 2 days ago

It was a good game. Not perfect, but very good.

Even the things I don't like are pretty minor.

  • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it's kind of a chore to get them.
  • related: once you know where some high value items are, it's really tempting to just beeline for them from the start. But that's kind of tedious. I guess I could just pretend I don't know where the +5 stats talisman is.
  • a lot of side content isn't especially rewarding. The first time you play it's exciting because you don't know what you'll find. But later it's like "nah, this catacomb has a useless ash and boss I'll fight elsewhere". Which is a shame because most of the level design is great.
[–] jjjalljs@ttrpg.network 2 points 2 days ago

One of the reasons UBI games are trash

I parsed that as "universal basic income games" and was really confused. Ubisoft makes more sense

[–] jjjalljs@ttrpg.network 8 points 2 days ago

Seems like the shared trait is "what's good for the ownership class, in the most selfish short term sense?"

[–] jjjalljs@ttrpg.network 2 points 2 days ago

I've always had trouble finding players, not DMs, but yeah could be.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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