The industry killed themselves off when they lost creditability by over-scoring shite games. When you consistently give even the worst games 6-7/10 people stop taking an interest in what you have to say. And a lot of the other articles are just filler that might as well be generated by AI.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
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- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
We had 12 years or so of "GTA 6 RELEASE DATE ANNOUNCED" with bs content reading "we currently do not know when it will be announced, but here are our guesses".
Their clickbait game was a short term win and everyone knew it. Long term they destroyed their names chasing the profits.
The publishers made them. If you don't have an early review ready the second a game releases, nobody cares about your review. Publishers knew that and would blacklist anyone that gave them bad reviews. No early copies means no day one reviews.
So all that are left are places like IGN that will never give a score lower than 6/10 for the largest dog shit games in existence.
Apart from Eurogamer I basically get all of my information from random people on Lemmy and Mastodon who link to interesting stuff. I don't frequent any games sites anymore.
Edit: and podcasts but not specifically games related ones.
Steam reviews and Youtubers overtook game journalist websites/magazines for me.
Yeah we need more people like second wind to go independent it just sucks there is less money going around for investigation journalism to happen.
It did for everybody and it's not really a good thing.
We don’t need journalists anymore, because CoD and Assassins Creed are the same game every year and Silksong is never coming out.
My issue with games journalism isn’t even with games journalism. Games just suck now. Specifically the big budget ones that don’t need any more press than they already pay for. There used to be a time when videogames were on track to be the next art form. I’m not saying they can’t be, or even that they aren’t already, it’s just that the artistically barren and often morally bankrupt juggernaut games are sucking up all the funding and the exposure. Games journalism has been reduced to “take a look at this game that isn’t complete trough slop” and the audience of gamers isn’t particularly receptive to that message. I wish there was more room for analysis and/or discussion, but it’s getting less sustainable every day.
I can’t remember the last time there was a well funded and appropriately successful game that had ~~artistic intent~~ any sort of intentionality (before BG3)
I mean what is games journalism? How many full time, major publication, food-packaging-industry journalists are there? Where's our aluminum can reporters? Who's covering the waxed cardboard beat? Where's the lifers on butcher paper?
I mean food packaging is a $500 Billion dollar a year industry, roughly double the size of the video games industry, why are there zero full time journalists focused on them?
I grew up reading a ton of early video game blogs like Joystiq, but games journalism has always been a breath away from celebrity chasing, drama stirring, tabloid filler.
There's one end of it that analyzes the in depth technical details of engines which is interesting to some, and there's one end that is reviewing and discussing games as art, but otherwise there's very little journalism to do full time on any given industry. Journalists should follow the story, not insist on finding one in the industry where they want to look.
There have been magazines and newspapers with dedicated news reporting on TV, movies, cars and sports for longer than I've been alive.
I don't even disagree on the quality of a lot of the material, necessarily, but I'd argue the replacement, which is hyperfocused influencer coverage, is not better, and a good chunk of it is demonstrably worse.
At least old games journalism did actual critique. These days it's all either unbridled hype or ragebaiting, culture wars stuff.
Also, having grown measuring time by the monthly interval between paper magazine releases "I grew up reading a ton of early videogame blogs like Joystiq" reduced me to ashes.
Also, tabloid journalism predates magazines.
Some of the replacement stuff is bad, but some is good. I personally get more out of my favourite podcasters going in depth on their feelings on a game than I get out of whoever is running reviews at IGN right now.
Like even in movies, pre-youtube, pre-social media, people flocked to individual reviewers they liked, more so than publications. It's why Roger and Ebert / Siskel got so huge, people agreed with their tastes, trusted them, and sought them out specifically. That's not that different from today's world of following your preferred YouTuber or podcaster, but rather than everyone following the few individual who can publish, you end up with a giant web of individuals following and influencing each other's opinions.
And to be clear, I think games reviewing has merit and value, it's just that outside of reviewing and technical analysis, there's not much in the way of stories to cover on a regular basis. So you end up with dedicated games journalists having to write about tripe half the time just to fill word / article counts.
I am screaming into a pillow of art critique frustrations right now.
Okay, look , first of all, that's the point of magazines, they had more than one person in them. There was both some editorial oversight keeping an editorial line AND multiple voices working together, so you were never railroaded into just the one guy. We called those newsletters and the understanding was they were supposed to be obnoxious.
I don't disagree that there is good game critique right now. For every ragebaiting, hyperfocused, the-end-is-nigh culture warrior there is someone who actually knows what they're talking about going "alright, ya chucklefucks, here's the deal". But the point is you don't HAVE to get through one of those to get to the trash. The trash is now algorithmically selected and pushed into your eyeballs, and it's your job to sift through the recommendation engine to personally decide what level of that you want in your life.
You want more than you should. On average, anyway.
With no gatekeepers outside the corpobot gatekeepers there are no concerns but engagement. Hard to get that job done like that, and there's more unexpected damage downstream from that change.
Am I saying that a heavily gatekept media landscape where the reputation of publications drives attention more than specificity and focus? Eh, I'm not NOT saying that. It's hard to argue that the societal outcomes have not been great. And while there's good critique out there it's dense, and dull and itself heavily specialized. Even after we went digital there used to be approachable, good critique, -not "reviews", but critique- in loose, ugly blogs written in good humor with sharp observations and constructive approaches. Newsletters, but good newsletters.
Look, I don't mean it as an insult, but your post is a good example of why there were some positives to having people come for the guides and the "technical reviews" and the personalities and have the rest of the package literally stapled to those. I don't think much of the print world delivered on that potential before the Internet took over. The website-based world had a better go at it, some people did great work. A bunch moved on to make great games from there.
The pivot-to-video, content-as-a-service social media landscape we have today? Nah. Not by itself.
I mean I also grew up in the 90s reading video game magazines, I'm just still growing up.
This is a weird comparison. I don’t think we’ve ever had journalism focused on PC big box or DVD jewel cases, even though LGR is trying. There is definitely journalism around consumer media.
There is definitely journalism around consumer media.
Yes, see my comment about tabloid filler
Video Killed the Radio Star
Entertainment replacing entertainment is fine. Journalism being replaced by ads isn’t.
Completely agree.
It will all slowly devolve into ads and bots on the mega-sites and we'll have enthusiasts writing their thoughts for free out of their love of the game on the places like Lemmy.
No sympathy, industry has never been something to be particularly worthy in a long time, if it ever was.
If it creates a vacuum for others to have a go, then I am all for it. I have no loyalty to the status quo.
Robert knows what's up.
If you want to see where this goes check where mobile gaming journalism is currently. After Touch Arcade went tits up last year there’s basically nothing that isn’t 90% sponsored content or a SEO farm.
I never paid much attention to "game journalism" because every time I did I saw "sponsored content and SEO farm". So I really doubt we ever have a journalism, not just advertisement selling.
This is incredibly ironic because if you follow the history of this stuff somewhat rigorously there is a very good case to be made that the "pivot to video" beginning of the end starts when Jeff Gerstmann gets told by sales people at Gamespot to mellow out a review for advertising purposes and he aggressively refuses (as this was not at all a usual request), gets fired and starts Giant Bomb as a video-first outlet.
This is one of those things where an insider could have a very nuanced set of opinions about the relationships between the game marketing industry on one side and the craft and art of game criticism and journalism on the other, but it has somehow seeped down into mainstream opinion as "games journalism was all paid for", which is definitely wrong.
When it was still possible to support yourself from journalism you could see concessions being made and certain news being definitely sponsored but it was never as bad as it is now. If you subscribe over RSS you can see how much crap is being created - every new game release means my feeds are flooded with dozens of „Best places to farm underpants in Zenless Zone Zero” or „How to beat minor boss in episode 27”. Google broke the internet.
We had walkthroughs for that. But now everything must be a 20 minute video. So not Google overall but concretely YouTube is to blame.
YouTube is Google though :)
It was fun in the 80s when we had no internet, video games were a niche, and crazy people could talk about all the new games, but that era is no more.
If that's what the vacuum allows for then that's why I am kind of for a collapse. If the industry is no longer profitable, it will go back to passion projects and from there hopefully we can recapture what was where hobbiests who were also good writers could do decent 'game journilsm'.
Remember the days when a critic could trash a bad game without fear of never getting a review copy? Mostly because the just bought it and played it on release.