this post was submitted on 27 Feb 2025
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I'm not well versed in C&C, but it's always good to see more games open sourced.

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[–] Ledericas@lemm.ee 10 points 5 days ago* (last edited 5 days ago)

dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

[–] Lemmchen@feddit.org 9 points 5 days ago (2 children)

If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.

[–] wizzor@sopuli.xyz 9 points 5 days ago

As I understand accounting, you really don't need to do stuff like this to write off your assets.

I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.

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[–] x00z@lemmy.world 8 points 6 days ago (1 children)

Holy shit.

I hope they opensource Dungeon Keeper.

[–] polle@feddit.org 2 points 5 days ago (1 children)

Can you say why? The opensource project is already insanely good.

[–] x00z@lemmy.world 2 points 5 days ago

To make the opensource project even better! :P

The compiler has optimized the rendering engine too much to be decompiled into any useable code. Somebody is working on Linux and 64bit support which will need to have this completely rewritten. https://github.com/dkfans/keeperfx/blob/master/src/bflib_render_gpoly.c

The maintainer of KeeperFX told me that EA does not have the original code anymore though.

[–] IndustryStandard@lemmy.world 5 points 6 days ago

Finally someone can fix Twilight Flame

[–] Ghyste@sh.itjust.works 4 points 6 days ago
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