this post was submitted on 08 Oct 2023
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[–] AaAaaaAaAA@aussie.zone 105 points 1 year ago (7 children)

So you need a shit tonne of mods to make this AAA game enjoyable?

[–] Rooty@lemmy.world 44 points 1 year ago

The absolute state of AAA gaming nowadays.

[–] DarkMetatron@feddit.de 27 points 1 year ago (7 children)

I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.

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[–] Beardsley@lemmy.world 20 points 1 year ago

First Bethsda game you've played? They make a great frame, but half-ass the interior lol.

[–] SturgiesYrFase@lemmy.ml 8 points 1 year ago

Sounds about right

[–] The1Morrigan@lemm.ee 8 points 1 year ago (2 children)

Considering the main quest is like 10 hours long and then the game tells you to just wander around I'd say yes.

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[–] GeneralEmergency@lemmy.world 8 points 1 year ago (1 children)
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[–] MONKEYHOG@lemm.ee 4 points 1 year ago

That's the entire point of Bethesda games, and has been for 20 years.

[–] Rosco@sh.itjust.works 68 points 1 year ago (6 children)

So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.

[–] GentlemanLoser@ttrpg.network 48 points 1 year ago* (last edited 1 year ago) (1 children)

Someone yesterday said they don't buy Bethesda games because they're good at launch, instead they buy them because the modding community is so prolific.

Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.

I bet Bethesda LOVES that guy.

[–] Zoot_@lemm.ee 4 points 11 months ago (3 children)

This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.

[–] Iapar@feddit.de 7 points 11 months ago (1 children)

But doesn't the mods take time? So buying it on a sale later would be better because it is cheaper then and has more content/the content you want?

[–] Zoot_@lemm.ee 3 points 11 months ago (1 children)

Mods exist now and have since day one. They've already made the game much better, but you are right they arent great yet cause they dont have the GECK. I do like to have a sort of "vanilla" playthrough before super mods. I didn't clarify that.

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[–] dan1101@lemm.ee 33 points 1 year ago* (last edited 1 year ago) (5 children)

I've had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money's worth.

If temples are needlessly tedious I wouldn't hesitate to mod them out.

[–] Draedron@lemmy.dbzer0.com 17 points 11 months ago (3 children)

How did you get around how empty the game is? I played a few hours but it is just so empty. Being in a city just means either quick travelling or walking through 100s of meters without any interesting npc or anything at all. I felt skyrim did it much better.

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[–] BruceTwarzen@kbin.social 16 points 1 year ago

Someone had to fix their horrible UI on day one.

[–] lemmyvore@feddit.nl 12 points 1 year ago (7 children)

Are you new to Bethesda games or it has just been a while? 🙂

I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.

[–] Endorkend@kbin.social 3 points 11 months ago

I was hit with the bouncy horse bug the very first time I booted up Skyrim.

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[–] Endorkend@kbin.social 54 points 11 months ago (10 children)

All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don't even address some of the larger issues with the game.

I don't want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It's issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.

It's crazy to me there's so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy ...) and saying the game is nigh on perfect.

[–] Pxtl@lemmy.ca 22 points 11 months ago (13 children)

I'd wager technical debt is the reason. It's no secret that Bethesda's engine is bad. Bad code makes it harder to do bug-fixes, because it's harder to find the root cause of things and the risks of having accidental side-effects is far higher. There's only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.

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[–] ILikeBoobies@lemmy.ca 22 points 11 months ago (1 children)

Larian needs a good reputation to sell

Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically

[–] samus12345@lemmy.world 13 points 11 months ago (1 children)

Larian also just gives a fuck about putting out a quality game.

[–] Jakeroxs@sh.itjust.works 10 points 11 months ago

Can confirm, Divinity 1 and 2 and both fantastic and got free massive content updates

[–] Seasoned_Greetings@lemm.ee 13 points 11 months ago

When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don't fix those.

I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I'm not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won't be an actually good game until there are thousands of mods for it.

[–] Squizzy@lemmy.world 5 points 11 months ago

I got Hogwarts game the other day and there are known bug affecting gameplay for months. That fucking shield flashing up constantly is painful.

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[–] starman2112@sh.itjust.works 48 points 1 year ago* (last edited 1 year ago) (1 children)

Seriously fuck those temples. It already takes two minutes to walk from the ship, and now I gotta spend two minutes floating around in zero G?

TWO HUNDRED AND FORTY TIMES?

[–] The1Morrigan@lemm.ee 17 points 1 year ago (2 children)

Two hundred and forty times?

[–] RickyRigatoni@lemmy.ml 9 points 1 year ago (3 children)

Two hundred and forty times?

[–] starman2112@sh.itjust.works 35 points 1 year ago (3 children)

Without spoilers, there are 24 temples, and to max out what you get from them you need to complete each one ten times

[–] shneancy@lemmy.world 13 points 1 year ago
[–] tburkhol@lemmy.world 5 points 11 months ago (1 children)

omg. I'm just 15 hours in, haven't discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I've happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don't mind repetitive if the mechanic is fun.

MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn't have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.

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[–] GoodEye8@lemm.ee 6 points 11 months ago

The number isn't really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.

In Starfield it's always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there's nothing interesting about them.

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[–] Psaldorn@lemmy.world 29 points 1 year ago* (last edited 11 months ago)

I saw a bit of those on stream and thought maybe the time affected the quality of the result.. but no. It's just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.

[–] PoopMonster@lemmy.world 26 points 11 months ago (3 children)

My experience with starfield is "ughh this is annoying, ughh this part sucks, oooh thats kinda cool" and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.

[–] SasquatchBanana@lemmy.world 18 points 11 months ago (1 children)

This just sounds like abuse

[–] Serdan@lemm.ee 8 points 11 months ago

Stockholm syndrome 😄

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[–] emmie@lemmy.ml 18 points 11 months ago (1 children)

I like starfield overall but it definietly is a weaker game than skyrim

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[–] AlDente@sh.itjust.works 8 points 11 months ago (2 children)

Huh, I haven't come across a single one of these temples so far and I'm almost 90 hours in. I guess I need to give the main quest more attention.

[–] Grumpy@sh.itjust.works 10 points 11 months ago (1 children)

Truly living the sandbox dream there.

You need to visit temples to get powers. They're like words of power in skyrim.

[–] AlDente@sh.itjust.works 4 points 11 months ago (4 children)

Are these powers worth prioritizing the main quest over whatever ADHD direction I head next?

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[–] Endorkend@kbin.social 5 points 1 year ago (1 children)

Now yank out the rest of the boring Starfuckers plot. The game is worse because of the main "story" (and NG+ shite).

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