this post was submitted on 23 Oct 2024
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cross-posted from: https://sopuli.xyz/post/18354109

October 23, 2024. Hello Everyone!

Our last update saw players enjoying a nice chilled time, fishing in No Man’s Sky. Our next update couldn’t be more different! As we approach Halloween, we are embracing the spookier side of the No Man’s Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…

Today, we are announcing expedition sixteen: The Cursed – where players will fight to keep a grip on reality while haunted by visions and voices from another dimension.

The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.

Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only take place via the ancient portal network.

Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints… and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted.

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[–] OBXDadLife@lemmy.world 7 points 1 week ago (4 children)

This game has been on my Steam list for a while. Keeps going on sale, but I already have a backlog.

Is No Man's Sky worth?

[–] NuXCOM_90Percent@lemmy.zip 7 points 1 week ago (1 children)

If you want a VERY light "elite game" with a much bigger emphasis on space legs with mild to medium amounts of resource grinding? Yeah

I personally can't tell if the Expeditions system either ruins or makes the game. For those unaware, Expeditions are timed (usually a month or two, right now two weeks) seasonal content with structured progression and a light narrative. Basically a very condensed version of the "campaign" in the base game. So you start a new character bascially every time you play which is fun but also means that there is little to no point in building out a base.

[–] bcgm3@lemmy.world 1 points 1 week ago (1 children)

This is a great summary of the game, I just wanted to add on that you don't necessarily have to start a new character for expeditions. They added the "Expedition Terminus" in the Space Anomaly a few updates back, which lets you start the expedition from an existing save.

That said, I always start a new character, because those first couple hours where I'm trying to get on my feet are always the most challenging for me, and that keeps the game fresh by pushing me outside my usual style of engaging with the game.

[–] NuXCOM_90Percent@lemmy.zip 1 points 1 week ago

Huh. I had heard people were bringing resources in but never really followed through on how. Might be worth keeping a long term game.

And yeah. I like the grind and progression of the expedition. I just would want to bring a couple dozen hyperdrive fuels and a launch drive fuel regen mod into any expedition since that is always where I lose interest. In the base game it is fine to grind as you go. In an expedition it is genuinely frustrating to realize I needed to jump to the OTHER system along the way if I wanted to get the radioactive fish or whatever the hell or I landed too far away from the resource I need for a goal. It just results in me playing something else after having had five or six hours of fun that expedition.

[–] False@lemmy.world 5 points 1 week ago (2 children)

I want to like it but every time I try it I bounce off it.

[–] Evotech@lemmy.world 3 points 1 week ago

Same, I find the start especially jarring and hard to get going.

[–] _Lory98_@discuss.tchncs.de 1 points 1 week ago

Same. I generally like exploration but it didn't feel rewarding in NMS.

[–] pubertthefat@lemm.ee 2 points 1 week ago

It's great if you like exploration, resource management, and base building.

[–] chunkystyles@sopuli.xyz 2 points 1 week ago

It's great.

[–] NuXCOM_90Percent@lemmy.zip 3 points 1 week ago* (last edited 1 week ago)

Hopped in a bit last night:

The barrier mechanic is both fun and really annoying. Basically, unless you grind a resource sink item near constantly you'll regularly be attacked by ghosts. You can shoot them (and the expedition starts you with a boltcaster) but it basically feels like all the annoying parts of sentinels cranked down to maybe a 7.

And I REALLY like the progression this time around. Near as I can tell there is no actual hyperspace (?) jumping and it is all working toward portals. So no need to hope a system has whatever world I need for whatever item I need to grind to get the next milestone. Was refreshing to realize I would need a storm world because I was being warned about storms while walking toward another objective.

Which... maybe this is not the two weeks to have a fixed progression route where everyone gets funneled to the same comm ball spam location but it wouldn't be NMS if it didn't make some really bad decisions.

I would hate it if the game were nothing but this. But for a nice couple evenings while I hold off on starting a spectacular CRPG until I have gotten past the point where I am drinking copious amounts of whiskey and watching C-SPAN for days on end? F'ing A.

[–] Razzazzika@lemm.ee 2 points 1 week ago

So... they saw starfield's expansion and were like, yeah we can do that but better