this post was submitted on 13 Oct 2024
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[–] falidorn@lemmy.world 30 points 3 weeks ago (1 children)

This has been true for a decade now.

[–] parpol@programming.dev 2 points 3 weeks ago

It was true in the 90s too.

[–] caseyweederman@lemmy.ca 6 points 3 weeks ago (2 children)

What game's that goblin from?

[–] halfstep@lemmy.world 13 points 3 weeks ago (1 children)
[–] mesamunefire@lemmy.world 7 points 3 weeks ago (1 children)
[–] caseyweederman@lemmy.ca 2 points 2 weeks ago (1 children)

Okay I'm hooked. Except... Runs are way too short? I just start feeling like my build is coming together (matryorbshka relic, summoning orb, damage dealing orb) and the run just abruptly stops. Are there only the three maps? Is there no looping endless mode? I want to ride that high for a while, you know?

[–] mesamunefire@lemmy.world 2 points 2 weeks ago (1 children)

I know right. Those are my complaints too. But I just jump back on after a while with a new run.

[–] caseyweederman@lemmy.ca 1 points 2 weeks ago* (last edited 2 weeks ago)

Also the pop-up description on the "multiball" mechanic is that ball level increases the number of balls but as far as I can tell, that only applies to the Matryorbshka ball, whereas all other multiballs just increase attack damage or crit damage.
That's a really minor complaint but I wonder if they rebalanced it and forgot to edit the text description.

[–] leonokarin@lemmy.ml 2 points 2 weeks ago

Peglin, it's simple and fun to play

[–] CaptSatelliteJack@lemy.lol 2 points 3 weeks ago

I will personally shout out Tactical Beach Wizards. Incredible writing, charming art style, easy to learn hard to master mechanics, loads of content for the price, it really is a gem of a game. All my homies hate Steve Clark!

[–] Mandy@sh.itjust.works 1 points 2 weeks ago

you call it sheer amount of quality titles
i call it over-saturation with a dash of time contraints