this post was submitted on 04 Oct 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Sneaking is op because you can start a battle with a sneak attack from Astarion and then the combat tracker is just Astarion and the enemies that saw him, or maybe only the little pillar of light that shows up.

Once Astarion gets locked into the combat tracker you can still maneuver everyone else around the enemies sight lines and get a few more alpha strikes in outside of the combat tracker. My paladin -- in full plate -- can walk right up to an enemy that's frozen in the combat tracker as long as he doesn't walk into the sight cone.

I beat dror, m, and gut in the goblin camp all without any of them taking any turns because I was able to alpha strike them into the dirt by just starting combat with the whole party sneaking, and then walking them right up outside of the combat tracker.

Is there a party that can really exploit this? Ranger, wolf barb, shadowharts +10 party sneak, and an assassin rogue? Just alpha strike everything.

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[–] half_built_pyramids@lemmy.world 1 points 1 year ago (2 children)

When a non-tracked character enters the battle they roll initiative and get slotted in. So Astarion usually end up at the start. Then my paladin gets out at the back after the alpha strike. That part makes sense to me.

Otherwise, agreed turn based mode should be everywhere. Not just localized to the battle or a little tu n based bubble.

Like, I started my assault on the goblin camp with a fireball and then everyone outside of range piled on. The whole camp should've been locked in.

[–] Molecular0079@lemmy.world 4 points 1 year ago (1 children)

Yeah that makes sense to me too. I was more referring to the fact that when some of my characters join into combat late, a lot of times they're missing an action even though its their turn. I always just have to pass in those situations.

The whole camp should’ve been locked in.

Agreed. In the Goblin Camp, I've even had situations where I would trigger one group, but I can clearly see goblins in another room just walking around casually. Breaks immersion a bit.

The worst part is when only one character goes in and you don't realize the rest of your party is still free and all the enemies just gank on that one character relentlessly.

they’re missing an action even though its their turn.

That is weird. Haven't noticed that so it went right over my head. Will watch for it.

[–] owenfromcanada@lemmy.world 2 points 1 year ago

I actually cheesed it the other way--my tired and battered party was trying to exit the goblin camp without fighting the main force in the courtyard (at this point, I didn't know I could fast travel when not near a portal, and wanted to play it out for RP reasons anyway).

So I sent my thief out first, and he disengage/sprinted through the entire camp, drawing all the attention. Once everyone was drawn away, I let combat sit there "paused" while the other three party members waltzed out the front door and off to safety. Then my thief outran everyone.

Personally, I wish Larian would have given the option to lock the entire map into turn-based mode when combat begins anywhere, but I know it's not everyone's cup of tea (especially with multi-player). Just my preference.