this post was submitted on 07 May 2025
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[–] Coelacanth@feddit.nu 1 points 1 day ago (1 children)

You do get RNG control eventually, but like everything in Blue Prince it's locked behind a puzzle. Well, that and certain room upgrades like taking any upgrade that gives you +2 Dice.

spoilerHave you gotten to the bottom of the sheet music you can find around the house? That's what you want to investigate otherwise.

It takes some time, but you have tools to mould the house however you want. However, RNG is definitely a factor there is no denying that. In the beginning though I didn't mind so much as there are so many mysteries to investigate that no run ever feels "dead" - you always learn something or progress somewhere. It's mostly towards the end where it can get frustrating as you're looking for for example specific room combinations, but as I said - by then you have the tools to control it somewhat.

I also never really got frustrated because there is no time limit and no penalty to calling it a day. If a run doesn't work out it's so quick and easy to just go again.

[–] lime@feddit.nu 2 points 1 day ago (1 children)

i think the main thing that's lacking in discussions is the acknowledgement that by its very nature people are going to have very different experiences. one thing i thought of was that the game should probably not be described as a "roguelike puzzle game" but as "a roguelike game and a puzzle game" just like how cult of the lamb is "a roguelike game and a management game". they are the sum of their parts, not greater.

as for things i have done so far...

  • orchard
  • tomb to catacomb
  • sheet music dig spot
  • 3/4 braziers
  • paintings, and
  • 2/8 safes (the date format is too vague for me to be interested in trying the permutations)
  • tunnel
  • 2/8 classrooms (i never get more)
  • fountain to basement
  • foundation to basement (it's at rank 4 because fun fact, while the entry on the foundation says it's "permanent", the blueprint itself says "doesn't change", which i interpreted to be a different wording on purpose)
  • dig spot in basement (can't remember the room, haven't seen it since)
  • hall of mirrors (can't remember if there was something permanent in there

things i know i have not done:

  • shelter radiation thing (i have created 12 experiments and finished 1 because i never get the items required)
  • anything involving steam pipes (rng)
  • periodic table (didn't feel like it at the time)
  • candles in tomb (have only gotten all prerequisites once)
  • candle room in mine (same as above)
  • chess (have coords of all pieces, can't enter anywhere)
  • anything involving money (no experiments = no quick allowance raises, i'm at 4)
  • VAC (can solve, no idea what it does)
  • classrooms (rng)
  • server room? (never seen, got servants quarters on day 40)
  • gallery? (never seen, saw name on wiki)
  • anything story-related whatsoever
  • probably more i can't remember
  • more volumes of drafting strategy (i've never seen the bookshop)

it just feels like i keep having to fight to find things. it's more frustrating than anything. and the worst part is that hints are usually useless because even when you know you still have to roll the dice.

[–] Coelacanth@feddit.nu 1 points 1 day ago* (last edited 1 day ago) (1 children)

Well, it looks like you have a pretty solid list of tasks to work on. Have you been back to room 46? That should be on your list as well.

spoilerYou already have the Conservatory so that will be your main source of RNG control. I always hard roll for it on the corners if I have rerolls and have gotten into the habit of calling it a day in there if I have Blessing of the Monk active to guarantee it next run.

Also if you're terribly unhappy with your Foundation placement there is a very roundabout way to move it, also involving Blessing of the Monk.

[–] lime@feddit.nu 1 points 17 hours ago (1 children)

no, it was such a tedious task that i don't want to go through it again. i dropped the game after credits. maybe i'll pick in up again in the future but right now all i associate with it is annoyance.

i've never seen the conservatory while drafting either, i've had it for 20 days and never pulled it.

[–] Coelacanth@feddit.nu 1 points 15 hours ago (1 children)

Conservatory can only be drafted on the corners of the manor, and it's an Unusual room I believe. Helps trying to put stuff like Solarium and Greenhouse on the board before opening a corner room to maximise your chances.

But in the end if you're not having fun then you're not having fun. Better play something else then.

[–] lime@feddit.nu 2 points 12 hours ago (1 children)

never seen solarium either.

ill probably come back to it in a few months on a new save to hopefully tame the rng. i want to solve puzzles, not draw cards, and it seems everyone who praises the game is just luckier than me.

[–] Coelacanth@feddit.nu 1 points 11 hours ago (1 children)

It's definitely a game that is split in three parts: one part roguelite resource management and house-building, one part puzzles and one part detective game about putting together the narrative and lore. And I can absolutely see how it is frustrating if you don't enjoy all three aspects. Which is a shame because some of the puzzles are really great puzzles.

[–] lime@feddit.nu 1 points 10 hours ago

but like... i do enjoy those things in other games. i just feel like the parts to not complement eachother here.