this post was submitted on 14 Sep 2023
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Even worse, https://unity.com/pricing-updates is posted on their site:
"We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms."
Estimating how many copies you sold based on your own 'data models' which is impossible to track? Isn't that like a giant red flag for laundering money?
I think it's crazy that they want to write invoices based on estimations. Why didn't I ever do that? "Oh yeah, I estimate that I worked about um... 2 weeks on that feature."
Yeah I don't understand how that works. Will that even stand up to a lawsuit? Wouldn't they have to give up stuff in discovery if a game company sues to find how they were billed?