this post was submitted on 02 Apr 2025
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I mean...gyro support is such a niche thing. The PS3 controller introduced gyro support - what used it? There's examples, but not many, because most games are made to be multi platform, and programming in gyro controls is a lot harder than most other controls
Nintendo is an exception because they have a lot of exclusives - gyro support is a lot more appealing to implement if all of the devices have it, plus they probably encouraged it
I wouldn't worry about it too much, the incentive for exclusives to have it remains, this is a tool for porting to the switch and exploring new control schemes more than anything else