this post was submitted on 15 Mar 2025
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I don't have very much practical experience with Godot, but the jam project I did with a friend uid generating was never random. From what I remember, when changes or conflicts occurred, I was always able to understand why they occurred.
What do you mean by file corruption? On the text files? You mean unfeasible to resolve conflicts or actually corrupted - as in unreadable? I don't see how the latter would be possible with Git.
Speaking more from my software dev background than actual Godot experience; Making sure to committing and pushing generated scenes and uids or any changes really early and often should mitigate conflicts. Of course that's only a mitigation, not understanding or resolution though.