this post was submitted on 15 Mar 2025
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I found this Reddit thread that seems to explain the cache and why the UID changes. The solution seems finnicky though. Just rebuild until they are synced? Thats gotta be complicated with multiple people.
Edit: reading that thread. It looks like this is new with the UIDs and the Godot team is still working it out. Seems really bad tbh. This might make me switch back to Godot 3.x of some kind for my development.
I think this is 4.4 specific, so you could just go back to 4.3 instead of all the way back to 3
Oh the first article I read mentioned UIDs being added in 4 and I just ran with it. Thank you for the info.