this post was submitted on 02 Sep 2023
11 points (92.3% liked)

Steam Deck

14775 readers
173 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

Hey everyone,

I took the gamble on Starfield on the Deck and am honestly having a good time. The Bethesda jankiness is bringing me back to playing Oblivion. I have never used a controller with back pedals and really want to dive in. I went through the controller settings but couldn't find a way to pass through the back pedals to be assignable buttons.

What I would like to do is be able to toggle the in-game flashlight or pulling up the map. I can do the binding in game, but I just cannot figure out how to pass through the buttons to the game itself.

Would this be something the Deck would be capable of doing, and would anyone have some recommendations on good ways to use the extra rear buttons inside controller oriented games?

you are viewing a single comment's thread
view the rest of the comments
[–] LordXenu@artemis.camp 1 points 1 year ago

Tried both. Configuring in-game, the game had zero clue the buttons seemed to exist. Which makes since it’s an emulated gamepad.

I did try assigning via the controller settings key inputs I could then bind but using any non controller type input would flip the game into thinking it was mouse + keyboard. I’ve ran into this behavior a few times on the deck when adjusting the volume so this may end up being something that gets smoothed out. The game isn’t technically released yet so I don’t expect everything to be 100% smooth out of the gate.