[-] LordXenu@artemis.camp 4 points 9 months ago

So burn that one too.

[-] LordXenu@artemis.camp 5 points 9 months ago

Scuba certified activists. Sabotage the hull or fuck up the prop.

[-] LordXenu@artemis.camp 1 points 10 months ago

I agree that it’s not the most worthwhile use of the buttons and you are right about using the triggers. For now I’ve just mapped the back buttons to mirror the shoulder buttons and it’s working well. I also agree that all of the shortcuts I asked about are already present with long presses, I just am not a fan overall of buttons having more than one action associated just in general not even specifically about video gaming input.

To me it’s one of those things where if I was playing the game on my desktop I would bind small things like that to macro keys just for convenience.

I’ll be honest I didn’t even notice the prompts for start/select were backwards. Today I learned LOL

[-] LordXenu@artemis.camp 1 points 10 months ago

Tried both. Configuring in-game, the game had zero clue the buttons seemed to exist. Which makes since it’s an emulated gamepad.

I did try assigning via the controller settings key inputs I could then bind but using any non controller type input would flip the game into thinking it was mouse + keyboard. I’ve ran into this behavior a few times on the deck when adjusting the volume so this may end up being something that gets smoothed out. The game isn’t technically released yet so I don’t expect everything to be 100% smooth out of the gate.

11
submitted 10 months ago by LordXenu@artemis.camp to c/steamdeck@sopuli.xyz

Hey everyone,

I took the gamble on Starfield on the Deck and am honestly having a good time. The Bethesda jankiness is bringing me back to playing Oblivion. I have never used a controller with back pedals and really want to dive in. I went through the controller settings but couldn't find a way to pass through the back pedals to be assignable buttons.

What I would like to do is be able to toggle the in-game flashlight or pulling up the map. I can do the binding in game, but I just cannot figure out how to pass through the buttons to the game itself.

Would this be something the Deck would be capable of doing, and would anyone have some recommendations on good ways to use the extra rear buttons inside controller oriented games?

[-] LordXenu@artemis.camp 3 points 10 months ago

What I am excited about is by easing scheduling scientific research could be done at a much faster rate. Having actual data and research would help guide the legal transition. Laws and social expectations will have to be worked out once it’s readily available.

[-] LordXenu@artemis.camp 19 points 10 months ago

Pushing traffic to https isn’t the worst thing. My ask would be to have a toggle to disable due to local development or server deployments where http/port 80 is the only choice.

[-] LordXenu@artemis.camp 36 points 10 months ago

The channel was much better when they were in the house and the backups were stored on a toilet.

[-] LordXenu@artemis.camp 6 points 10 months ago

Because that one GitHub project that solves your needs but has sparse documentation and only works if it’s as close to what I assumed it was created on.

LordXenu

joined 10 months ago