this post was submitted on 15 Jan 2025
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Fediverse

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Editing to let people know that I will be blocking anyone who feels the need to tell me why this graph is inaccurate. I truly don't care, but feel free to chime in with your useless take and land a spot on my block list! ๐Ÿ™‚

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[โ€“] Pornacount128@lemmynsfw.com 2 points 6 hours ago (1 children)

I know this might not have been the intent of the post, but this is super fucking helpful. I've been using blender and Unity and didn't understand why I was getting confused around grid cords, it's cuz I didn't realize the orientation changed (I just move the arrows around mostly, just a noob). By any chance is there anyway to change the orientation? Hopefully?

[โ€“] barsoap@lemm.ee 2 points 2 hours ago

Even if you can (e.g. change your projection matrix in a custom shader) you don't want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.