this post was submitted on 08 Jan 2025
177 points (95.9% liked)
RetroGaming
19903 readers
582 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
People tend to overstate FPGAs. They are designed as software in a funny programming language and then "burned in" to hardware. They can and do have inaccuracies and bugs.
In the long run, real hardware is going to disappear through the attrition of time, so we do need this stuff for the sake of preservation. But people tend to put it on a pedestal without really understanding it.
I did some FPGA programming in school, so I totally get it. The hardware is really amazing, but the janky proprietary development toolchains not so much. Plus, Verilog is kind of a pain in the ass.
Even hypervisors can have software bugs - running GBA games on the ARM9 core in the DSi is possible and even closer to "actual hardware" than a FPGA, but there are still weird side cases and glitches that only happen on this setup rather than actual GBA hardware.
FPGAs aren't some magical hardware clone that bypasses software issues.